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The History of Civilization

You may recall back in March, when a group of smart folks got together to form a game canon. They essentially nominated the ten most important games, ever. Gamasutra has begun a series of articles which will explore the storied history of each of these titles, and they've started with Sim Meier's Civilization series. Benj Edwards' history of Civilization begins with a rundown on the series itself, and wraps with a lengthy Sid Meier interview. Required reading, essentially. "Meier [is] comfortable with a legacy inextricably tied to Civilization: 'I think that if that's what's on my epitaph, "Did Civilization," that would be fine.' In musing about the fate of his beloved series, Meier finds himself satisfied with what the future might hold for the franchise: 'There's probably somebody getting ready for their first day of college that's probably going to be a part of Civilization in ten to fifteen years from now. I think it'll be around for quite a while.'"

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  1. Re:Ultimate Civilization by spun · · Score: 4, Interesting

    You know, I've given some thought to a game like that. You know the 'great people' of Civ IV? What if, to gain the benefits of a great person, you had to play that person and complete a short RPG style quest in the civilization you've created? Like the 'Rush Hour' expansion to Sim City 4, where you can gain cash, popularity, and other benefits from completing driving missions.

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    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton