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Behind the Scenes with Harmonix and Rockband

The folks at XFire passed on a link to their recent interview with the people at Harmonix. Now working on hit of E3, Rock Band, the company's senior designer at Harmonix, Community Developer, and Associate Producer answered questions from the XFire audience about the upcoming title. "shrouded: Can you tell us about the challenges of designing the drumset? ... Answer: The hardest part was satisfying all of the stuff we wanted - we're a company of musicians, including a sizeable chunk of drummers. I think we spent at least half a year making sure that the pedal felt almost exactly like a real drum pedal, and not just some switch. We also had a bunch of non-negotiable things that we had to get in, like using real drumsticks. I could go on forever, but the basic summary is that from day 1 we wanted this to be as close to an electronic kit as possible, with as few compromises as possible."

9 of 37 comments (clear)

  1. So..... by Gutted+Fish · · Score: 3, Funny

    when do I get the groupies?

  2. Re:Efficiency at its best by GeckoX · · Score: 4, Interesting

    Yes, it would have. That's almost assuredly exactly what they did. The catch is that a switch doesn't 'feel' like hitting a base drum head at all. Try putting a drum pedal up against a wall and hitting it...doesn't feel right at all. The pedal needs to have some give, like a drum head provides a real pedal.

    Being a drummer myself, the kit for the game looks passable, but most drummers I'm sure will find it somewhat lacking. Lol, Tom Sawyer on one pedal and 4 pads hehe. You lose a lot when you map all the extra bits down to 5 triggers. The fun for drummers certainly won't come from playing your favorite songs on this kit, that will always be better served on a real kit. However, in the game setting, it should suffice for it's needs.

    Tricky controller to develop for a game, has to be extremely cheap while emulating somewhat closely a real kit. Not an easy task!

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    No Comment.
  3. electronic drum adapter... by Groghunter · · Score: 2, Insightful

    is what I'd like to see. If they can pull off the vocal detection, an adapter that let's you use a real electronic drum set should be easy, and would be great for those of us who have one...

  4. Re:Efficiency at its best by Scrameustache · · Score: 4, Insightful

    Being a drummer myself, the kit for the game looks passable, but most drummers I'm sure will find it somewhat lacking. Lol, Tom Sawyer on one pedal and 4 pads hehe. You lose a lot when you map all the extra bits down to 5 triggers. The fun for drummers certainly won't come from playing your favorite songs on this kit, that will always be better served on a real kit. I'm pretty sure real plumbers found Mario Bros to be somewhat lacking too ;-)
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    You can't take the sky from me...

  5. Fidelity of game experience by corvair2k1 · · Score: 2, Insightful

    Why does the drum set have to feel like a real drum set? When looking at, say, the guitar hero controller, did they attempt to make the guitar controller feel as much like a real guitar as possible? The "strum" functionality is just like a switch, as opposed to the sensation of actually taking a pick across a string.

    My point is, you don't have to have an ultra-realistic experience for this game to be fun. It might even help a little if it's a bit less realistic.

  6. Re:Controllers xbox / ps3 by Osty · · Score: 2, Informative

    Red Octane made the guitar. It was wired because they didn't want to pay the $20 per unit fee for MS's wireless technology.

    It was wired because they couldn't pay Microsoft anything to use the wireless technology. Microsoft began licensing that only very recently (approximately around the same time that Guitar Hero III announced it would have a wireless guitar). I'm sure Red Octane would've loved to have made a wireless guitar for GH2, but it was simply impossible at the time.

  7. One question still unanswered by bl4sphemy · · Score: 5, Interesting

    I'm a big fan of all the GH games from Harmonix, and am looking forward to Rock Band. The one thing that I have been wanting to know about the game (but still haven't heard a peep about) is how Harmonix plans to approach the issue of explicit song lyrics.

    In GH 1 and 2, the words were edited to obtain the "T" rating that will naturally help boost the sales of a game of that nature. One glaring example is the removal of ~20 "fuck"s from "Killing in the Name." With the karaoke-style gameplay that Rock Band is adding to the formula, how are they going to handle a similar situation, but where many die-hard fans are going to want to scream the work "fuck" as loud as possible during that moment? Will they edit the word out and count off your points for saying it since it would be akin to a missed note? Will they give you the option to leave the songs intact, curse words and all?

  8. Re:Efficiency at its best by flitty · · Score: 3, Insightful

    "Lol, Tom Sawyer on one pedal and 4 pads hehe."


    I bet it's just like playing a 24 fret, 6 string guitar on 5 buttons.
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    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  9. Re:Price by AcidLacedPenguiN · · Score: 4, Insightful

    You can pick up a used six string for 100 and change then spend 5 years getting good enough to play some of those songs, instead of being able to have fun for a few hours playing a puzzle game with some friends.

    FIXED!

    speaking as a guitarist of 6 years and a bassist of 4, I enjoy guitar hero because it is a fun thing to do with my NON-MUSICALLY INCLINED friends without having to spend 6 months teaching them to play real instruments. Not one of them wants to actually learn guitar, they just want to have some fun playing some videogames. GTFO my internet, elitist-troll.

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    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.