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Ebert Reclassifies Games as Sports

You may recall last year's spirited debate touched off by film critic Roger Ebert's assertion that games are not art. He's once again touching that nerve, this time stating that he was too loose with his words. He points out that 'a soup can' can be art; what he meant to say is that games cannot be 'high art'. Says Ebert: "How do I know this? How many games have I played? I know it by the definition of the vast majority of games. They tend to involve (1) point and shoot in many variations and plotlines, (2) treasure or scavenger hunts, as in Myst, and (3) player control of the outcome. I don't think these attributes have much to do with art; they have more in common with sports." The critic goes on to discuss comments from Clive Barker from last year, a gent who took great exception to Ebert's view.

18 of 197 comments (clear)

  1. Flawed argument by eln · · Score: 4, Insightful

    Stating that games cannot be high art, and backing up this assertion by giving examples of games that aren't (anecdotal evidence) is logically flawed.

    He may be right that there are no games currently in existence that should be considered high art, but that does not preclude one from coming out in the future. There is nothing inherent to video games that would prevent this, especially given that what is and what is not "art" or "high art" is entirely subjective.

    1. Re:Flawed argument by moderatorrater · · Score: 4, Interesting

      One of his main points was that malleability destroys any chance of the work being art. Since you can choose the ending, it's art just as much as someone slapping a happy ending on romeo and juliet is art. However, were he to encounter a game where you play as Romeo, and no matter what you try you and juliet both die, then is it not art? What if you were to have an expansion to that same game, and you were to play as one of the patriarchs of their respective families, and you find that the only way to save the lives is to make peace, but at the cost of your own? His assertions seem to say that art needs to teach, and to teach you can't have choice in the story. I disagree, I just think there needs to be consistency in the outcomes of the choices. By the way, he would make a great slashdot interview, don't you think?

    2. Re:Flawed argument by Chris+Burke · · Score: 4, Insightful

      So would a play which involved audience participation, and which was scripted such that according to said audience participation could result in one of several outcomes, then become a sport? I don't know if such a thing would offend the High Poobahs of theatre, but it sounds like a cool work of art to me.

      I've never seen a video game that was -that- malleable. They only ever allow what the game authors put into the game that you could do. It was like when I was describing computer RPGs to my roomate, who is familiar with pen and paper RPGs but not CRPGs, and I was describing the bit in the NWN expansion where you get turned to stone by a surprise encounter with a medusa.

      "How do they make sure you get to that point instead of running off somewhere else?" he asked, thinking like a game master whose players can ruin their plans.

      "Uh, by making that the only thing in the area that you can interact with in any way" was the answer. If they don't give you the option to do something else, then you can't do anything else but stand there and not do what they want.

      The fact is that games only offer the illusion of malleability to varying degrees. The ways in which the game designer both gives you choices and constrains the outcomes seems to me to be the very place where "art" can be created in a way unique to video games.

      --

      The enemies of Democracy are
    3. Re:Flawed argument by Tirno · · Score: 3, Insightful

      One of his main points was that malleability destroys any chance of the work being art.
      I guess that rules out jazz as art, along with any other music involving improvisation.
    4. Re:Flawed argument by neomunk · · Score: 4, Insightful

      How do you interact emotionally with a painting or a film? The complete and utter LACK of ANY AI makes any connection (as you seem to be defining such a connection) impossible. The art EVOKES the emotional response through some sensory input (indeed each piece of art evokes mood differently, even if the difference is subtle) and there is nothing about a video game that cannot give you the same effect.

  2. who cares, who thinks he's an expert? by frovingslosh · · Score: 3, Funny

    You only need look at Ebert to realize that he understands even less about sports than he does about gaming.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  3. Ebert doesn't get it, but neither do most gamers by timster · · Score: 4, Insightful

    It's not surprising that Ebert would miss the point of games, as it seems that everybody else does. Whenever this discussion comes up, we'll get pages and pages that go on about the plot or characters or music or whatever, but this isn't the answer; these are mere accidents, non-game art that's attached to a game.

    To speak of games as (high) art, we must explore the foundation of the form, and that isn't the plot or music or story, though a great story can be told in a game's context. The art in games is in the experience that they create for the player; the feeling of doing something or being something that you're really not. This isn't a traditional emotional experience that you might get from literature, but that doesn't mean its value is less. We have literature to make us sad or happy or lonely -- games are something different, and that's why this new form is such a treasure.

    --
    I have seen the future, and it is inconvenient.
  4. I prefer Kojima's approach. by RyuuzakiTetsuya · · Score: 4, Interesting

    Games are not art.

    Games are more like an art gallery. The story is art, the music is art, the graphics are art...

    But the game is the package that they all come together in.

    --
    Non impediti ratione cogitationus.
  5. Re:Okay. by moderatorrater · · Score: 4, Interesting

    Then he would reply that certain parts of the game may be art (textures, terrain, etc), but not the game as a whole. To extend your analogy, if we were to play tic tac toe on the mona lisa, the game wouldn't be art. The outcome might be, but the game of tic tac toe itself wouldn't.

    I personally believe that he's wrong, but it's for more complex reasons dealing with what art is; at its core, that's what all the hubub is about, the lack of a definition of art.

  6. If games aren't art... by Twintop · · Score: 3, Funny

    ...where does Mario Paint fit in?!

  7. Re:Ebert doesn't get it, but neither do most gamer by QuantumG · · Score: 4, Funny

    That's right. For example, most online FPS games make me feel lame and inadequate most the time and then, when someone's connection dies or they have to go feed their cat and I finally manage to kill someone, it aides my ability to delude myself into thinking I might be getting better.

    --
    How we know is more important than what we know.
  8. He's got a point... by Anonymous Coward · · Score: 5, Insightful

    Also, movies can't be high art because I've seen YouTube and its just a bunch of drunk teenagers and kittens falling asleep. Furthermore, painting can't be high art because its just a bunch of kindergarteners spreading color on paper with their fingers. I've seen both of these, and it outweighs any other knowledge I lack.

  9. Interactivity and Art by RamblinLonghorn · · Score: 3, Insightful

    "What I should have said is that games could not be high art, as I understand it. How do I know this? How many games have I played? I know it by the definition of the vast majority of games. They tend to involve (1) point and shoot in many variations and plotlines, (2) treasure or scavenger hunts, as in "Myst," and (3) player control of the outcome. I don't think these attributes have much to do with art; they have more in common with sports."

    For someone who reviews countless action movie sequels and buddy cop movies, he sure has a poor grasp of how most great works of art are rare "diamonds in the rough." He has listed 2 (?) genres, FPS and point and click adventures. He has never seen the level of detail Bioware put into the characters for their many games. He has never experienced the emotional story of a FF6. He has never tried to see a dynamic artificial world created by the likes of Civilization.

    I think Barker is wrong in calling Ebert prejudiced towards games. I think he's just ignorant towards them.

  10. Duchamp and Fountain by ShaggyIan · · Score: 3, Insightful

    Every time I read arguments like this, the first thing to mind is Fountain . Note: voted the most influential artwork of the 20th century.

    If a urinal is the most influential piece of art in a century, do we really care about "high art" anymore?

    I have this recollection of a man standing in front of something really stupid and screaming "ART!!!" at it. I don't remember what it was from (I'm sure someone will tell me), but it reinforces the point that "artists" will insist everything is art, just because they made it.

    --

    This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    1. Re:Duchamp and Fountain by Chris+Burke · · Score: 3, Insightful

      Heh, I remember watching a show that was basically about stupid modern art, and I remember being increasingly incensed with what people were willing to shell out loads of money for. The most egregious one in my mind was the little old lady who paid ten thousand dollars for a pile of red, blue, and silver foil-wrapped Hershey's Kisses. That's all it was, a big pile of kisses dumped in a corner. Ten large. Wow.

      But the thing that turned it around for me was when they showed the young modern artist who had successfully sold a shoe polish tin filled to the brim with his own feces for several grand. And after thinking about that little old lady trying to justify the deep meaning behind the pile of hershey's kisses and how she had to spend $10k on it instead of going to CostCo and spending $20 on her own kisses to pile in the corner... it clicked.

      A shoe polish tin filled with shit is not art. The act of getting someone to pay you thousands of dollars for your shit in a tin is a stinging criticism of the modern art world, the sycophants who desperately pretend to understand it in order to seem cultured, and is a magnificent piece of "high" art.

      --

      The enemies of Democracy are
  11. Re:That sounds like by The+One+and+Only · · Score: 4, Interesting

    Missile Command. You can't escape your fate, and that makes it all the more ghoulish. Defcon. You can at best change the magnitude of the global nuclear holocaust, but you can't avert it. Both of these are poignant and, dare I say, artistic games.

    --
    In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
  12. Flag boy by namekuseijin · · Score: 4, Insightful

    Hollywood is scared of the games industry eating their lunch, which undoubtly will occur in the coming years. They put a high respected puppet to deride games as not being art by taking lame examples of games as art. As if most of Hollywood's output is art!

    Here's a quick list for what Ebert should have "played" instead to get a grip:
    * A Mind Forever Voyaging, by Steve Meretzky from Infocom
    * Shadow of the Colossus, by Sony
    * Savoir-Faire, by Emily Short
    * The Legend of Zelda: Ocarina of Time, by Nintendo
    * Deus Ex, by Ion Storm
    * Anchorhead, by Mike Gentry
    * Super Metroid, by Nintendo
    * Spider and Web, by Andrew Plotkin
    * Half-Life, by Valve
    * Metal Gear Solid, by Konami

    and so on...

    Interactive art is here to stay! The original author of a work of art does not mean his audience to sit there passively reading/watching the plot unfold, but to activelly participate and change the outcome in ways he could not see. We're still not quite there, but eventually this goal will be reached...

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    I don't feel like it...
  13. Most people don't seem to get it by Blublu · · Score: 3, Interesting

    I'm sure someone has said this here before, but it's very simple. A painting can be art. Not even Roger Ebert would disagree with that, right? But the act of looking at a painting is not art. Music can be art. The act of listening to music is not art. Movies can be art. The act of watching a movie is not art. Games can be art. The act of playing a game is not art.

    There. Get it now?

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    meh