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Study Indicates In-Game Ads Actually Work

The Next Generation site is running a piece discussing new findings about in-game advertising. The results of collaboration between an ad firm and a research company show that ads in games are actually having an effect on players. Double Fusion's involvement in the study throws the results into question. Take these statistics with a grain of salt: "75% of gamers engage with at least one ad per minute across most, but not all, game types; 81% of gamers engage at least every other minute. Less-cluttered ads are three times as effective at garnering gamer notice than ads that are either cluttered or within cluttered environments. While both contribute positively to ad engagement, placement of the ad in the primary camera plane (eye-level) is more important than large size ads. Not all ads are created equal - dynamic billboards, around-game interstitials, sponsorships, and interactive product placements all offer different levels of user engagement and pervasiveness in the game" Eidos certainly thinks so; Kotaku notes that they've signed up with the same company featured in this study.

14 of 78 comments (clear)

  1. Engagement... by SanityInAnarchy · · Score: 5, Interesting

    75% of gamers engage with at least one ad per minute across most, but not all, game types; 81% of gamers engage at least every other minute

    And it goes on.

    So my question: How does this justify calling them "effective"?

    I realize that marketing thinks that no PR is bad PR, but in the real world, I'm not convinced. That gamer might be "engaging" with that particular ad by firing rockets at it, "teabagging" it, or otherwise using it to vent their rage at that particular product, or at the very idea of sticking an ad in the middle of a game.

    But seriously, I want everyone to go back and think about those "Punch the monkey and win!" web ads from the 90's. Do you even remember what it was an ad for? What about the popups for... some Internet camera? It's certainly not going to make me go out of my way to buy the product. It MAY make me subconsciously more likely to notice the product. But if it ever gets conscious -- if I ever see a physical product, for example, and remember it having something to do with "punch the monkey" -- I'll probably punch the product. Maybe physically -- right there on the supermarket shelf.

    In other words -- I strongly suspect the lighter ads are much more likely to be things we'd want to buy. If you create a giant, animated, flashing billboard and stick it in the middle of a medieval dungeon, then no, that's where I take the game back to the store, claim it "wouldn't work on my computer", and ask for my money back.

    In another study, parents are more likely to "engage" with children who say "Are we there yet?" every five seconds than children who shut the fuck up and look out the window.

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  2. Does it matter if they're right? by Chris+Burke · · Score: 3, Insightful

    Of course an ad agency is going to get a study that says their ads work, even if they had to pay for a dozen first that said they don't.

    All I really care about is the pervasiveness of ads in games, and from that standpoint the veracity of these numbers is much less important than what the people putting them in games think. And I'm not convinced that even if a dozen studies came out saying in-game ads don't work that they'd actually stop. There's a lot of vested interest in putting ads in games, and while they will surely embrace this study, they'd probably be highly skeptical of a study that said the opposite. How many studies have shown that people tend to completely ignore web-based ads, not even registering their existence a lot of the time? And are there less web-based ads? No, because the reality is that they probably do work overall, and certainly the people putting ads on websites aren't going to take the risk of stopping.

    Which I guess makes my only point "more ads are coming regardless of what studies say".

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    The enemies of Democracy are
  3. And Does It Matter? by p0tat03 · · Score: 2, Insightful

    When I play games, I notice the ads. How can you not? When my secret agent runs head first into a Comcast van, how does one not notice?

    So yes, I have no doubt that 81% of players or whatever notice their insipid ads. The question is, do gamers care, and are they more likely to purchase an advertiser's service due to the ad? There is such a thing as bad publicity.

    Personally I've never made a buying decision off an ad in a game. In fact, they annoy me, and when I see the product/brand in real life I am reminded of that annoyance. I would say I'm *less* likely to choose a product over its competitor because of the annoyance it has caused me while I'm trying to relax.

    Secondly, are in-game ads really worth it for game developers? My ire towards in-game ads are less directed at the advertisers than the game companies responsible for producing the mess in the first place. My opinion of EA and Ubisoft is decreasing very rapidly due to their rampant participation in this money grab. I am less likely to purchase their games, and in fact I have stopped purchasing EA games completely as a matter of principle. How much are advertisers giving them, and does it balance out with loss of customers like myself?

  4. Didn't include all metrics by eln · · Score: 2, Insightful

    Sure, they used eye tracking software to note that the players actually looked at the ads, but they didn't use microphones to record the players cursing at the ads as they looked at them. If an ad clashes with the scenery, it's going to draw my eye. That doesn't mean I am thinking positively about the ad or its content, and it certainly doesn't mean I'm going to buy any of their crap.

    They should compare these ads to just flashing random brightly colored crap on the screen, and see which one gets more "engagement".

  5. I can't recall ever seeing any ads.. by bigtangringo · · Score: 2, Informative

    I blocked the ads in 2142 at the firewall before I even finished installing the game. I'm sorry but you're not advertising in a game I bought, on which you maintain a stranglehold with ranked servers, EA.

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    Yes, I am a smart ass; it's better than the alternative.
  6. Battlefield 2142: by mikeasu · · Score: 2, Informative

    Been playing BF2142 since January - remember the controversy with the in-game billboards for this one? Honestly, in this game, since the IGA started, I think I've noticed the ads twice. Just too much going on for me to take note of the ad. Maybe it'll work subconsciously or something. Maybe it says something about the game - I'm paying enough attention to what my squad is doing, trying to work as a team - I think the game does work well as far as encouraging teamwork - so well I don't have time to read the ads.

  7. What exactly is engaging? by grapeape · · Score: 2, Insightful

    They mention 75% "engage" in-game advertisements, but dont define what engage is. If I'm playing a baseball game and hit a ball to the wall, I may be "engaging" the advertisement on the wall but I'm watching the ball. In racing games I "engage" billboards as a way of knowing where I am on the track (2 more turns and I finish the lap, etc). Maybe I am atypical but my memory of the advertisement is usualy more trained to its big square and blue than what it actaully says. How effective they are is questionable at best, advertising that I "notice" to the point of remembering the product usually affects me negatively, I will generally go out of my way to avoid it. That said, real billboard and signs in racing and sports games can add to the realisim, id much rather see a powerade ad than a Slurm soda one (unless im playing Blurnsball) I find fake ads more distracting than real ones.

  8. Games with ads should be FREE by rollingcalf · · Score: 3, Insightful

    ... or cost $10 max. Don't piss me off by putting ads in a game that I paid $40-$50 for. Any in-game ad in an expensive game will make me want to avoid the product they're advertising.

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    There is inferior bacteria on the interior of your posterior.
  9. NWN Product Placement by WiseWeasel · · Score: 2, Funny

    How about using the Stanley Hammer of Doom to crush your enemies? Don't forget the Craftsman crossbow, or the Maglight Torch of Visibility. You wouldn't think of going into battle without your Tommy Hilfinger battle armor, would you? If only I could find some Aquafina to get my health points up...

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    "I like systems, their application excepted", George Sand (French)
  10. No good will come of this. by MaWeiTao · · Score: 4, Insightful
    First of all, I can't help but think the companies releasing these studies aren't doing much more than ensuring future business for themselves.

    What exactly constitutes exposure to advertising? Let's take any EA game plastered with marketing crap. Even menu screens are promoting one product for another. Let's take one of the FIFA games. I decide I want to customize my players so I spend a few minutes equipping my players with some sneakers. Those sneakers happen to be Adidas or Nike sneakers. Does this count as exposure? Suppose I'm camping a spot in an FPS and there just so happens to be a billboard facing my direction. Does that count as exposure?

    The point is that the marketing company could care less. What they want are metrics that look good. They don't care how effective the marketing actually is, nor is there any real way of knowing. But on paper it looks good and so developers fall for it. Not that they care, because it's extra advertising income for them.

    Less-cluttered ads are three times as effective at garnering gamer notice than ads that are either cluttered or within cluttered environments.


    I find this particularly troubling. Does this mean we're going to get less realistic environments? We can't have overly detailed environments if there's a risk of advertising blending into the background. I predict, however, we're going to end up with the gaming equivalent of pop up banners. Advertisers will just have these big crap banners floating around in mid air. And I expect the quality of these ads to be utter crap. In all the years of advertising on the web 95% of it still looks like garbage. We're going to be stuck with LowerMyBills banners in our games.

    I also think it's naive to think that the cost of our games will drop once advertising is introduced. Developers and publishers aren't looking to introduce advertising in order to make the same amount of money they make now. This will be like cable and satellite television. You'll pay as much, if not more than you pay now AND you get the added bonus of advertising. Advertising will only become more intrusive and unlike browsers there will be no way to block any of it. And lets not forget that our games are going to be sanitized and inoffensive, in order to appease advertisers. And games will be compromised in order to appeal to desired demographics.
  11. Some in-game ads are just useless... by tlhIngan · · Score: 2, Informative

    An interesting twist is that Transformers has in-game ads by Helio. Now, they're static ads - in fact, in the copyright page, they list Helio as a trademark.

    The uselessness of it is that if you're not in the US, wtf is Helio? I can't buy a Helio phone here in Canada, and I'm sure, neither can anyone else outside of the US. Sure the largest market will understand it, but it sure will date itself quick when the phones they advertise is gone. The only reason I know who Helio is was from the million posts on sites like Gizmodo. So no matter how much "eye time" Helio gets, it's for naught...

  12. Don't like it? They'll go somewhere else... by PhoenixOne · · Score: 2, Insightful

    If you honestly hate in-game advertising so much that you stop buying games with it, then the big publishers will just make more games that people who don't hate ads like (Bejeweled-7 and The Sims 19).

    I don't know much about marketing, but I wonder if this is the reason why 99% of all broadcast TV sucks (too hard to advertise to people who like smart TV).

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    Spell cheek you've failed me four the last thyme!
  13. The study is bullshit, as they always are by cliffski · · Score: 2, Insightful

    Yet another study, funded by an ADVERTISING company saying that adverts work. They trot one out every 3 months or so. Its bullshit. And the facts remain gamers do not want ads. I will not buy any game with ads in, and skipped on BF 2142 as a result. When will the guys in suits get this into their thick skulls?

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    DRM-free indie games for the PC and Mac: Positech Games
  14. Re:As ususal, whether the ad nags depends on the a by MaWeiTao · · Score: 2, Insightful

    I agree that most advertisers have been pushing the lifestyle message. However, I completely disagree that they're trying to convey a "feel good" message. Most aren't trying to make us feel good, they're trying to make us feel inadequate so that we rush out to buy their products. And most advertising isn't anything but obnoxious insistent. Marketing people are constantly trying to devise ways to cram more advertising down our throats, what makes you think it would be any different in games?

    What these companies are waiting for is a critical mass of consumers willing to at least tolerate advertising in games. Once that happens then we're really going to see a flood of shit. And rest assured it isn't going to consist of anything subtle, inoffensive and in keeping with the theme of the game. Advertisers aren't exactly known for subtlety.

    You mention that BF2142 is an example of advertising applied tastefully. Explain to me how advertising somehow fits in a world that's ravaged by war and an ice age. The few remaining superpowers are battling over what few resources are left but Jeep has decided there was a big enough market to advertise for an SUV, and then place billboards on the battlefield no less. I guess they're nothing if not persistent. Then there are the billboards for movies like Ghost Rider. The game is based over 130 years in the future and they're still anticipating the release of this movie. And apparently DVDs, Bluray and UMDs are still being used. In an energy-starved, war-torn and frozen future.

    So much for advertising fitting with the theme of the game.