LittleBigPlanet to Have Enemies
Media Molecule Producer Pete Wilson has revealed to EGM (as reported by 1up) that LittleBigPlanet's level can have bad guys. "It's funny -- I don't think we actually mentioned this previously, but yes, we will certainly have enemies in the game; I think that's a fundamental part of good gameplay," said Wilson. "They will range from little robots that simply roam from left to right to spectacularly complex beasts that pose quite a challenge." An awesome concept just got cooler.
It seems this game will rock in an almost unbelievable amount of ways.
I don't think enemies are fundamental to good gameplay at all; a vast mumber of games don't have opponents.
Challenges are fundamental to good gameplay however. An 'enemy' is just one of the many ways of representing a challenge.
I mean yeah, I like info about Little Big Planet because I'm a platformer nerd, but I'm scratching my head about why it's still headline news. Sure, it deserves an initial news posting about being a platformer with user-generated content--I don't think that's been done on a large scale officially before (though obviously there's a thriving underground ROM hack community). But is the cool concept of "a platformer...with enemies!" really newsworthy?
That's what they were talking about when they said LBP has enemies. They were talking about the people who dislike Sony and anything good that might come out of it. LBP = Good? ... Here come the enemies! "Quick, mod him Troll!"
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
I watched the preview videos when it was announced, and I mean sure it looked cool (and very technologically impressive), but as a game it was unspeakably dull. Now I'm more interested in following the game's progress - if there will be enemies, then at least something engaging will be going on.
Has it been stated whether or not the game will ship with a pre-made campaign / "story" mode, or will it be entirely make-your-own-sandbox?
Glog!
"I think that's a fundamental part of good gameplay."
Bullshit. I just finished "Ico", an early 2001 PS2 game, that was incredibly intense, and with the acception of a few pointlessly easy battles, had no bad guys. If anything, I could have done completely without the baddies, and the game would have been just as good. It's not a fundamental part of good gameplay, it's called "status quo". Obviously, every game, story, even piece of music, needs to have something that causes tension, but "bad guys" are only one of many options. In Ico, the antagonist was mainly gravity, the wall in front of you, and the frailty of the little girl you were leading around. Those were good enough. The baddies added a little in some areas, subtracted in others.
This line completely destroys any credibility this developer ever had in my mind. Good bye.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
5: Single most important reason why user-generated content is a loser -- because if they could do a better job than a random program, they'd be doing it for money.
Right the user maps for warcraft 3 and all the mods for FPS's all crap. Counter strike.. crap. Doom TC's Crap. Team Fortress crap. Capture the flag in quake. Crap. DOTA, who plays that. Defence maps crap. Yeah user generated content is terrible.
User contend is what drives youtube, what drives most FPS's and even blizzard RTS's or never winter nights. There is a wealth of creative people who may not want to do it full time and thus they make things like Planescape clone from neverwinter nights. The success of failure of the PS3 will not determine the size of your penis so you stop with the numbered sentences that say "I have an illogical emotional investment in or against a piece of hardware and the company behind it."
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
This is unbelievably good news. Now we will finally have a game with enemies!! This is possibly the most important news I have seen, in my entire life. There is a GOD!
Brilliant marketing too! First they announce a game, then show 1 level, then announce a revolutionary new feature for that level. We can only hope that next they will announce that one of their levels has points! or Buttons! or OMG The possibilities are practically endless for a company with this much raw brain power. Maybe they might even have a cut scene, wheww gotta stop, i am giving myself chills.
----- 70% of all statistics are completely made up.