Torvalds Explains Scheduler Decision
Firedog writes "There's been a lot of recent debate over why Linus Torvalds chose the new CFS process scheduler written by Ingo Molnar over the SD process scheduler written by Con Kolivas, ranging from discussing the quality of the code to favoritism and outright conspiracy theories. KernelTrap is now reporting Linus Torvalds' official stance as to why he chose the code that he did. 'People who think SD was "perfect" were simply ignoring reality,' Linus is quoted as saying. He goes on to explain that he selected the Completely Fair Scheduler because it had a maintainer who has proven himself willing and able to address problems as they are discovered. In the end, the relevance to normal Linux users is twofold: one is the question as to whether or not the Linux development model is working, and the other is the question as to whether the recently released 2.6.23 kernel will deliver an improved desktop experience."
The only important points to me are:
1) Games are basic to linux desktops, we need linux games, so if Con scheduler was best on games, please, incorporate those changes.
2) EGO's are a pain in the ass, it seems that Con has been refused by Linus , because he didn't take the whole history into acount, too bad, that kind of things happend in any not trivial project management. Don't let EGO's rule the ball, that's the most basic point a manager (Linus) has to respect to keep people on the project.
What's in a sig?