First iPhone 3rd Party GUI App Compiles
CmputrAce writes "Well, it's here now. The #iphone-dev team has compiled the first third-party application for the iPhone. Of course, it is the standard "Hello, world." application, but it's native to the iPhone and uses the iPhone's GUI. This opens up the iPhone for development by anyone who can forge through the process of cracking the iPhone, installing the iPhone "Toolchain", writing an application, compiling, translating, and finally installing the application to the iPhone. With the pace of development at present, expect to see commercial "jailbreak" (mod-enabling) applications soon as well. You can already get high-quality applications (Mac) to theme the iPhone and add your own ring tones (Win) for the phone."
Why the hell would you shell out $600 for just a phone?
If I wanted an expensive high quality phone I'd get a Bang and Olufsen "Serene". Nice and simple, no unnecessary gadgets or overspecification, just an extremely well thought out user interface and well made phone. And you can change the battery...
If I wanted a does-everything pda phone I'd get one of HTC's devices (I currently have a TyTN because of its slide-out keyboard; if I didn't need the keyboard I'd get a Touch).
The only reason I can see for buying an iPhone is as a piece of "jewellery" - because it's the latest fashionable thing to have. Which isn't by itself a good reason for buying anything.
"'I pass the test,' she said. 'I will diminish, and go into the West, and remain Galadriel.'"
- JRR Tolkien.
That is a hell of a lot, and overly complicated, code for such a simple app. What is the efficiency of this? How long before a stack overflow occurs for something just as simple? For a device that is set to revolutionise telephony, this does not really seem like a revolution, except in the full circle sense.
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