Slashdot Mirror


Molyneux on the Vanity of Gamers

Fable 2 is turning out to be a fantasy game unlike any other, with a new feature announced almost every time Molyneux opens his mouth. At a games industry event in Brighton, he sat down for a chat with Gamasutra to discuss using vanity as an incentive. "Fable 2 will take a similar dramatic approach to the concept. Drained of health points and laid out on the ground, players will have the choice of losing experience points - the game's key method of building up a selection of fearsome fighting moves - and immediately jumping up to regain the action, or letting the enemy close in and work them over with stabs, kicks and punches ... Worse than that, when you eventually get up again to fight another day, the marks of your beating will remain for all to see." These scars will be important, somehow, in Fable 2 online mode, a topic they still aren't discussing in detail.

2 of 91 comments (clear)

  1. Re:Unlike any other? by Hatta · · Score: 2, Informative

    Unlike any other? I dunno, sounding a LOT like Fable 1 so far.

    Is that a bad thing? Fable is the best adventure/RPG hybrid I've played since Quest for Glory 4. My only complaint is that it was too short. Seemed like it was just warming up and then it ended. My girlfriend actually got a bit sniffly when we found out there was no more Fable.

    --
    Give me Classic Slashdot or give me death!
  2. Re:Vanity in one game by bigstrat2003 · · Score: 3, Informative

    Your analogy is flawed. Anyone who continues to invest time into games, no matter how many games they invest time into, no matter how much time they invest, is a gamer. Obviously, someone who plays a game once, and then never touches it again, isn't a gamer, however, someone who just plays Halo is. I'm sorry you don't like Halo, or whatever it is that causes you to use that horribly flawed analogy, but those people ARE gamers.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard