Online Co-Op For Halo 3 Launch Confirmed
Happily, the internets were wrong. Via Joystiq comes the happy news from Bungie that not only will we be able to play the Halo 3 campaign in online co-op mode, but up to four players at the same time can enjoy the experience. "Acting as a team is a fantastic new twist to the Campaign gameplay - something that works as well on foot, in close confines as it does on the battlefield, with large scale vehicle mayhem. Scared of Jackal snipers? Send out a scout to see what dangers lie ahead. Terrified of an open field? Flank your enemies and swipe their rides. The combinations and scenarios are endless - and you'll be able to enjoy them time and time again in Saved Films of your co-op exploits. We mentioned that we've been having a blast. We have a lot of stories. Many of them would require that we explain some of the reasons replay will be a big factor, but not quite yet. Soon, we promise." For more on the game, 1up is running the only preview out there of an entire single-player campaign level called 'Tsavo Highway'.
Does Bungie even acknowledge the existence of the Halo novels? It would have been quite easy (and interesting to the story) to use all of Blue Team for example as the four available characters instead of making three of them Elites. I hope that the story at least attempts to connect to Ghosts of Onyx...
'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
Maybe this has been talked about before, but I haven't seen it anywhere. Supposedly the replays are stored not as a rendered movie file, but rather as the actual movements and events in the sequence that they happened. The being the case shouldn't it be possible to not only watch your replay from whatever angles and such, but also to jump back into the game from any arbitrary point in that replay and then play out the game differently?
That could allow for players to sort of create their own "scenarios" which they could start from, and try out different strategies and such to "solve" those scenarios. Maybe one team spends some time setting up some cool defenses at a base, and the other team can repeatedly try to take it over, without having to spend all that time setting the defenses up at the beginning of each round?
I don't know, just thinking out loud here.
One time I threw a brick at a duck.