Federal Agents Raid Homes for Modchips
Lunatrik writes "Invoking the Digital Millennium Copyright Act of 1998, Federal Custom's Agents have raided over 30 homes and businesses looking to confiscate so-called 'mod chips', or other devices that allow the playback of pirated video games. This raises an important question: Are legitimate backup copies of a piece of software you own illegal under the DMCA?"
The DMCA doesn't prohibit having a backup, just creating, obtaining or distributing the tools to make or to use one. That's the risible position that the DMCA puts us in.
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I am going to have to say no... The reason is.... Media degrades over time, and get scratched to hell and such. I own over 500 DVDs, however some of them are "unwatchable" either from storing them in those cheesey folder cases or just letting them sit around on my desk... Some of them are backed up some I bought anew... But I think making personal backups of software SHOULD be legal.... the companies that make this stuff could make money off this by selling an option to make backups for say... a dollar per backup and has to be registered to yourself with a separate backup serial key... DMCA goes too far sometimes....
-- Josh
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I guess it's back to stealing games the old fashioned way - under a shirt.
Seriously. Persecution of the hackers only makes them stronger.
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If you could make a perfect 1-to-1 copy of a DVD, and have it run, that would still be legal. But since that doesn't work, because commercially available DVD are neutered, you have to crack the encryption - which is what is illegal.
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The fed doesn't seem to want to raid businesses for hiring illegal aliens, but they spend their time raiding businesses and homes for having mod chips. I thought this line was especially funny. [quote]"Illicit devices like the ones targeted today are created with one purpose in mind, subverting copyright protections," Julie L. Myers, assistant secretary of Homeland Security for ICE, said in a release. "These crimes cost legitimate businesses billions of dollars annually and facilitate multiple other layers of criminality, such as smuggling, software piracy and money laundering."[/quote] There may be a tenuous connection to smuggling (i.e. bootleg video games disks), but how in the hell do modchips facilitate money laundering. This is just laughable, if it wasn't so pathetic.
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It's an important question because that's the motivation for mod chips... so that you can run games on CDs that are not published by an official publisher. This description includes games copied from Blockbuster rentals as well as your own games that are copied for traditionally acceptable use such as "I want my kids to play from the backup because the original is expensive!"
The DMCA has done much to close that hole in the game-seller's net.
But oh wait... comparing them to the Commissariat of Homeland Security (KGB), Bureau of Security (UB) or Securitate, I should be thankful they're not participating in mass murders... yet.
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how in the hell do modchips facilitate money laundering.
Perhaps because people with mod chips are so engrossed in playing their pirate games that they don't empty their pockets thoroughly before dumping their clothes in the wash.
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This raises an important question
Don't you mean, begs the question?
Firstly, in the case of PC games (or indeed any system where games are installed to a hard drive), it should not be obligatory to have the CD or DVD in the drive to play them once installed as this creates totally unnecessary wear on the CD/DVD drive and the disc itself scratches a little more every time it's inserted or removed. Whilst I don't like the "spyware" concept of Valve's Steam, I do accept that being able to load my games on any PC I like without the disk is a good thing - though all praise to Stardock for just letting you get on and play Galactic Civilizations II without the disk once you've registered your product code with them. If every games company trusted me like Stardock does, I'd feel less inclined to rip them off at every opportunity (and, no, I don't work for Stardock).
Secondly, if your original CD/DVD goes faulty, the games company charges you for a replacement. This strikes me as wrong - if they won't let you back it up, then they should provide replacements (within a reasonable amount of time) for just the cost of postage.
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I have a modchip on my Nintendo DS. I don't use it to play games. I have NEVER played a game on it. So why do I have it? So I can run Linux on it. I have no interest playing games, but I do have an interest in a unique hardware device. Should the FBI raid my house?
If they did raid my and drag me into court, I would ask my legal counsel why small portable computers with good battery life is non-existant, while gaming consoles with much more features are. Something is wrong with the market in my opinion. Should it be illegal for me to have the technical possibility of running a rogue game? Should they give me 20 years in FPMITA Prison for it?
What about imports? Now I'm told that at least the PS3 is no longer region-locked, but the PS2 was and so were a heck of a lot of PS1 units. (Although more loosely into PAL and NTSC regions.)
I'm in Europe which is mostly PAL, and which also didn't get half of the PS1 games available in the USA in NTSC.
So here's the deal: half the game I owned were US imports. None burned/"backed-up", all original CDs, with manual and box and everything. Sony got my money for every single one of them. Money which they otherwise wouldn't have gotten at all, since they never released those games down here. Yeah, that's the kind of an evil pirate I am: I went and gave Sony some money against their will.
Sony also always acted as if imports are piracy. Again, we're not talking about burned CDs, we're talking units sold. Apparently the fact that I bought some games from them, which they otherwise wouldn't have sold me, counted as piracy to them. Apparently it's soooo much of a similarity between an inconvenience like "yeah, but it screws up our marketting data of how much units were sold in each territory" (which is all that game imports ever did) and pirating that game.
Where I'm getting at is: it's not as simple as "modchips == piracy." There are perfectly non-piracy uses of modchips. One is mentioned in the summary (you'll ideally want your little kid to play with a copy, not to scratch the $60 disc) and another one I just gave you now.
Plus, there's the whole moral issue of criminalizing people for owning a tool, as opposed to actually committing the infraction. If you still don't see the problem, think this: if you're a guy, chances are you have all the equipment you'd ever need to be a rapist. It doesn't mean you're automatically one. How about looking for people who actually committed a crime, instead of those who would technically have the means.
And it seems to me that that's the whole problem here: the summary mentions raiding for mod-chips, not for burned DVDs.
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i don't think your question will get any response other than a dismissal as irrelevant. Dissatisfaction with the market does not act as an excuse to break the law. There is nobody stopping you starting our own computer hardware company, and making the device you describe. The people making the device you modded have done so on the assumption that they can sell complimentary products for it (games). We all know this. They designed, financed and made the product, it's up to them to determine the terms under which they offer it for sale. If you do not like the terms, don't buy one. Punish restrictive practices through the market, not by breaking the law.
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You are correct. You may own as many backups as you would like as part of 'Fair Use' which the DMCA explicitly states it is not meant to interfier with, and the MPAA & RIAA lawyers argued in front of congress as being acceptable fair use. However, the DMCA does make creating, selling, distributing, and importing the tools to make backups illegal. Additionally, mod chips, which would allow you to use your legal backup - made with illegal tools - are also illegal. So, you are perfectly within your rights to own a backup, so long as you don't posses the tools to make it or the tools to actually use it.
So, while the DMCA explicitly states that your fair use rights are not to be hindered by the DMCA, it simultaniously blocks your ability to impliment those rights by outlawing the tools required to do so.
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The "motivation" for mod chips kind of depends on the person, wouldn't you say?
I bought a Nintendo Wii on launch day when I was living in Japan, and bought 4 or 5 games for it while I was living there. I just returned to the USA about a week ago, and now I want to buy more games, but I can't, thanks to region locking. The only options I have are 1.) Buy another Wii (not really an option, as I've sunk money into the Virtual Console games), or 2.) Install a modchip. The games I want to play on my Wii are indeed published by an official publisher, just from a different region.
Does this mean I should be raided / arrested / tried in court?
I realize that a lot of people who use modchips are only out to copy everything in sight, but hasn't this kind of thing been covered in the past (Sony Corp. of America v. Universal City Studios, Inc.)?
Bogus question indeed, sirs.
More Twoson than Cupertino
it's up to them to determine the terms under which they offer it for sale
Scope to determine terms is not and should not be unlimited. Once something is sold, it's not theirs any more. That is right at the heart of "selling". If they didn't want people to tinker, they shouldn't have offered the device for sale. It's not our responsibility to shoulder the cost of a crummy choice of business model and it's unjust for the law to try and push it onto us.
Punish restrictive practices through the market, not by breaking the law
Bullshit. They're writing the laws. Obedience to unjust law is a fool's game. While copyright and patent exist, a free market doesn't.
OK, so the FBI has just gone and raided a whole bunch of places looking for mod-chips. Presumably they would be looking for installed chips in consoles they raid at homes. How are they detecting these mod chips? Are they running a program to detect modified hardware (I would have thought MS, Sony, et al. would be doing that already). If not that, then they must be physically opening the cases to find the chips... Which brings me to my ultimate point: what happens if their information proves to be faulty, and the console is found chipless. Is the owner compensated for bother? Wear and tear? Damage? Loss of warranty after the console has just been opened? One would hope that the apology would extend to some sort of written proof that the console was opened for legal purposes, so that if that 360 red-rings, they can send it back without MS complaining.
If you do not like the terms, don't buy one. Punish restrictive practices through the market, not by breaking the law.
Say what? Are you saying "It Is A Violation Of Federal Law To Use This Product Inconsistant With Its Labeling?" Is it also against the law to combine vinegar and baking soda in the kitchen? Is it against the law to use a screwdriver as a hammer? This government is really starting to annoy me if its telling me I can only do what was labeled on the original package.
If I buy a Gamecube or whatever then it is my gamecube. Contract law IMHO is being severely abused by corporates. All they have to is put a f***** contract on EVERYTHING to see to it that nobody ever has a shred of rights again. Buy a bottle of barbecue sauce? You agreed to a contract. No rights. Period.
The grandparent isn't pirating games. He's using his own personal private property as he sees fit and under no ethical theory that I can think of does it cost Nintendo anything. If contract law can be twisted to preclude such things then I say it is our sacred duty to violate it at every opportunity.
You are suggesting that sellers of all products be prevented from setting any conditions on the sale of their products
.. to promote progress in the science and arts by offering a TEMPORARY monopoly which then expires and your work enters the public domain.
Yes. Call me old-fashioned, but I like to actually own the copy that I bought and that includes the ability to modify it. There are already laws in place by society (such as Copyright) which limit what I can do with that copy in terms of distribution. If additional conditions are required (such as NDAs) then these agreements must be established before the time of purchase. Shrink-wrap licenses or EULAs should not be acceptable nor enforceable.
I guess you would also mean that a EULA should be unenforceable, and thus abolish copyright when it comes to allowing you to make copies of digital products?
What does EULA have to do with Copyright? Works, digital or otherwise, are just as protected by copyright without EULAs as they are with them.
If I invent product X, who are you, or the government to dictate the terms under which I profit from my invention?
It is in the best interest of society that knowledge not be held hostage in the silos of their so-called inventors. This is precisely the original reason for copyright
If you don't like it, go invent your own product and stick a big "mod chip friendly" sticker on it.
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no. get some perspective. hammers and screwdrivers do not have an end use licence agreement. yes of course it is up to the seller to determine the terms of the sale. its called a contract.
Perspective? Why should a blank device with NO COPYRIGHTED MATERIAL have a license agreement? Should a movie projector have one? A pair of glasses? Why should my Nintendo that I want to put MY OWN DAMNED SOFTWARE on it have a license agreement? I don't want it for the games, I want it for the ARM microprocessors and displays, not for the any included software. The first thing I did was wipe off all that crap software off it, because I didn't agree with it. Is that good? Or did the manufacturer squeeze in some FEDERAL LAW that says my door is going to come down one day because I didn't subscribe to their business model?
If GE sold a coffee maker that magically permitted only GE-brand coffee filters, no one would give you a moral lecture for using a workaround and using non-GE filters. It's your coffee maker. If GM sold cars that accepted only GM-designed bolts, no one would lecture you for using an adapter or changing out the bolt thingy so you could use whatever bolts you wanted.
It would never occur to anyone to be so damned stupid as to think that GE or GM or any other company has a moral claim to dictate how you use the product you already paid for--unless it's a video game console, or otherwise involves a computer or, God forbid, the internet. These are apparently magical, and are not subject to the same common-sense, well-known principles by which we have conducted business since, well, forever.
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but your Nintendo DOES have copyrighted software on it, even without a disk in the drive.
No sir! I now have an open source custom bootloader flashed on it. The first instructions the ARM processors run the uploaded program I installed. Lots of good people in the DSLinux community understood the basic hardware and enjoyed making a complete system from scratch. The ARM7 and ARM9 processors are well documented and so is the hardware on the DS. I don't see why it would be a FEDERAL offense for someone to write their own software. Maybe a judge somewhere will listen one day without taking money.