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PS3 Issues Caused GTA IV Delay?

Dr. Eggman writes "According to statements made by Michael Pachter on Gamasutra, 'The Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognize how far away from completion the game truly was until recently.' The article goes on to describe an agreement between Rockstar and Sony not to favor the 360 by releasing their version first, necessitating the delay on the 360 as well. Pachter's comments are interesting, because all Take-Two has been willing to say is that 'technological issues' were causing the hold-up. "

2 of 117 comments (clear)

  1. Re:Way to spin it into a PS3 problem zonk. by sammy+baby · · Score: 4, Interesting

    I'm reading the exact sentence you quoted, but I'm getting a different vibe from it.

    The quote says that the difficulty was specifically in porting the environment. Not "the PS3 is hard to develop for," or "we developed this in parallel on the 360 and PS3 and the PS3 version has been harder to do." Just that they developed it on one, and porting it is more difficult than they expected.

    I'm happy to blame Sony for a ton of stuff, but it's too early to lay this at their feet.

  2. Makes sense... by ch1a · · Score: 5, Interesting

    This seems to feasible as all the press demos I've heard about have been on the 360.

    Here's one I could find on short notice.

    I'm not aware of Rockstar ever showing the press the game engine running on a PS3.

    Anybody have examples of that?

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    --Just because you can doesn't mean you should--