Developers React To Winning E3 Critics Awards
This past week the winners of the 2007 E3 critics awards were announced. Newsweek's LevelUp blog had the chance to speak to some of the developers behind the award-winning games. Along with speaking to folks like Alex Ward for Burnout Paradise , Alex Rigopulos for Rock Band , and Herman Hulst for KillZone 2 , N'Gai chatted with the men behind Bioware's Mass Effect , Greg Zeschuk and Ray Muzyka. It's an interesting look at what the folks behind the games think when they get public praise of this nature. Says Zeschuk: "Going into the show is always a little daunting as the competition is extremely fierce, but Mass Effect being recognized by the key industry press really gives us a lot of confidence that we're doing things right. We believe that Mass Effect will settle the "are games art?" argument once and for all ..." He also spoke to Eiji Aonuma for Phantom Hourglass , Cevat Yerli for Crysis , and Alex Evans for the innovative LittleBigPlanet .
Anyone?
The Farewell Tour II
After the beta fiasco?
After the rumored dedicated server support came up empty?
After winning a most disappointing game of E3 award?
If you had any doubt what a company like Microsft can buy from the media here is you are.
Halo 3??? LOL!
Eight?? Seriously? There is nothing better to play online? I like small fps matches now and then (mostly for games with realistic damage models), but small IMO is 16 players. Didn't old IPX based DOS games support more than eight players? Maybe GoW's maps are tiny.
At E3 we wanted to show that we can live up to the promise of the original trailer. As for the second part of the question, we plan to follow up with more information on the game as additional details become available.
First off, he did not answer the first past of the question which is pretty damned important since Resistance:FoM lost a lot of the hardcore FPS gamers after the Halo 3 beta kidnapped anyone with a Xbox 360 and Xbox Live for several weeks. Secondly, "we plan to follow up with more information"? The game has been in development for 2 years (that we know of) and they're not giving details about multiplayer right now? What the hell have they been doing this whole time?
Actually something like Swat 4 works nicely with small teams and allows more for tactics over numerical superiority.