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Procedural Programming- The Secret Behind Spore

imashoe writes "Ever wonder how Spore works under the hood? The game seems to be insanely huge and how is it that there can be an infinite amount of different creates created in the game? The answer is Procedural Programming."

4 of 277 comments (clear)

  1. Eh? by MrSteveSD · · Score: 5, Informative

    I really feel like the person who wrote the article doesn't know what he is talking about.

  2. Procedural Generation? by Asgerix · · Score: 5, Informative

    Perhaps the author is confusing Procedural Programming with Procedural Generation?

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    Life is wet, then you dry.
  3. Re:Typo in summary by Anonymous Coward · · Score: 5, Informative

    Uhh... No. A 3D cube has six faces. At any given time, at most 3 are visible in a 2D projection of a 3D scene. It takes two triangles to represent a square face (many 3D toolkits "really" only using triangles underneath). So, 6 triangles. So, the original poster was correct, you lose, do not pass go, do not collect 200.

  4. Re:Attention Procedural Programmers by mikael · · Score: 5, Informative
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