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Procedural Programming- The Secret Behind Spore

imashoe writes "Ever wonder how Spore works under the hood? The game seems to be insanely huge and how is it that there can be an infinite amount of different creates created in the game? The answer is Procedural Programming."

5 of 277 comments (clear)

  1. To be released simultaneously... by Arthur+Grumbine · · Score: 0, Redundant

    ...with Duke Nukem Forever.

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    Now that I think about it, I'm pretty sure everything I just said is completely wrong.
  2. That is NOT procedural programming by Bin+Naden · · Score: 1, Redundant

    What the writer is describing is NOT procedural programming but rather some sort of event-driven programming.

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    There should be a "-1:Groupthink"
  3. procedural generation anyone? by Xavier+CMU · · Score: 1, Redundant

    The article isn't even titled properly, the technique that spore uses is not procedural programming, it's procedural generation, which is a completely different concept http://en.wikipedia.org/wiki/Procedural_generation

  4. Procedural Programming ? by jfclavette · · Score: 0, Redundant

    Heh. The author probably meant procedural content creation, but even that is a stretch. There's certainly procedural animation too...

  5. Not infinite, finite by Paralizer · · Score: 1, Redundant

    The game seems to be insanely huge and how is it that there can be an infinite amount of different creates created in the game? It's not possible to have an infinite amount of states in a finite state machine (like our turing machines).

    There will at most be 'a lot' of different combinations.