Procedural Programming- The Secret Behind Spore
imashoe writes "Ever wonder how Spore works under the hood? The game seems to be insanely huge and how is it that there can be an infinite amount of different creates created in the game? The answer is Procedural Programming."
...with Duke Nukem Forever.
Now that I think about it, I'm pretty sure everything I just said is completely wrong.
What the writer is describing is NOT procedural programming but rather some sort of event-driven programming.
There should be a "-1:Groupthink"
The article isn't even titled properly, the technique that spore uses is not procedural programming, it's procedural generation, which is a completely different concept http://en.wikipedia.org/wiki/Procedural_generation
Heh. The author probably meant procedural content creation, but even that is a stretch. There's certainly procedural animation too...
There will at most be 'a lot' of different combinations.