Procedural Programming- The Secret Behind Spore
imashoe writes "Ever wonder how Spore works under the hood? The game seems to be insanely huge and how is it that there can be an infinite amount of different creates created in the game? The answer is Procedural Programming."
What the writer is describing is NOT procedural programming but rather some sort of event-driven programming.
There should be a "-1:Groupthink"
The article isn't even titled properly, the technique that spore uses is not procedural programming, it's procedural generation, which is a completely different concept http://en.wikipedia.org/wiki/Procedural_generation
There will at most be 'a lot' of different combinations.