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Carmack Shows Off the id Tech 5 Engine

MojoKid writes "id's keynote address from this past week's Quakecon featured John Carmack revealing details of the id tech 5 engine. For more on the subject, GamesIndustry.biz has an interview with id developer Steve Nix about the project. 'I know that when we started working with Splash Damage on Enemy Territory they wanted large, detailed outdoor terrains, and they had some ideas on how to dynamically load the textures and everything, and John [Carmack] said, 'Why don't we try this new approach and make the entire terrain one massive texture, and then just load blocks of texture in dynamically that you can see at any one given time?' So John did the initial work on it, got it up and running, and it just so happened that that work was the basis for what we have in id Tech 5.'"

8 of 104 comments (clear)

  1. Booth babes? by Lethyos · · Score: 3, Funny

    Are they getting to expensive or are they just tired of nerds? Either way, I dislike the alternative.

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    Why bother.
    1. Re:Booth babes? by clem · · Score: 5, Funny

      Look on the bright side -- she'll still be smiling even when you get close to her.

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      Your courageous and selfless spelling corrections have made me a better person.
  2. Re:Cmparisons? by Anonymous Coward · · Score: 1, Funny

    Yeah I have info...

    The new engine will be something innovative, new and unique which every other game company will copy and do better.

    UT3 engine is currently a piece of string with a knot in it.

    Crysis... it looks pretty and works great in demos but will prove hard to play unless you have 8 limbs.

  3. Re:Carmack is the real deal. by GeckoX · · Score: 2, Funny

    Well, I for one am proud to NOT have been born near you.

    At least, I hope I wasn't...thankfully your anonymity will allow me to remain ignorantly blissful if I was :)

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    No Comment.
  4. Re:Carmack is the real deal. by CaffeineAddict2001 · · Score: 4, Funny

    I hear he liquefies all his food in a blender because he considers chewing inefficient.

  5. Re:Consoles? by Anonymous Coward · · Score: 1, Funny

    Whoa yeah! He put down the PS3! Woooo! Wii strokin' time!

  6. So... by whoop · · Score: 3, Funny

    How many shades of brown will the next Quake have? 32k? 64k? 4096k? That's all we really want to know!!

  7. Realism is paramount by Coolhand2120 · · Score: 4, Funny

    You want to talk wide open spaces. Talk about the military simulator VBS or it's civilian counterpart OPF/Arma. These games may not look the prettiest but they have hundreds of square miles of seamless terrain. Enough so that many branches of the U.S. military signed up for it several years in a row. It has cross sim technology that allows it to talk to other simulators. But most importantly it run a insane resolutions and has view distances that would make a 747 pilot jealous.

    I really wish video game makers would get a little more realistic in their shooting games. Real (outdoor) warfare does not occur at 50ft, it happens at about 400 meters, that's almost so far that the guy you're shooting at looks like an ant. And that happens to be real life. Also, someone tell JC if someone is hiding behind a cinderblock wall and I shoot an 7.62 AK74 round at said wall and the bullet happens to land where someone is standing on the other side, they are dead. Bullets penetrate EVERYTHING except HEAVY ARMOR. That means if you shoot a house, someone on the other side of the house may get hit because the bullet penetrated every wall in the house. This is especially true for heavy machine guns (.50cal+) which can demolish a small house with a few dozen rounds.

    Also, and almost as important, don't make stupid doors that have a fucking golf ball holding them shut, I just destroyed a god damn super monkey spider droid with a mega doppler 5000 hand blastron laser fink and I can't open this god damn door because someone wedged a golf ball under it's flimsy wooden frame. What's that you say? Don't go in there? It's not part of the level? DON'T MAKE THE FUCKING DOOR THEN! Did you think you had to follow the layout of Walter Reed hospital exactly? I won't care if there is a wall where there should be a janitors closet, just don't put a door in the level that can't be opened, especially a door with a window and a god damn wooden chair wedged under the door knob. BAD BAD BAD!! Anyone remember Red Faction? Where you could blow up the walls. What ever happen to that idea? What kind of future war training are we offering our children?! ->

    Ted: Hey Jimmy hide behind those wooden pallets so the Chinese T80 main battle tank can't use it's HE round to kill you
    Jimmy: Thank Ted! I'm not sure how long I could have lasted without that great advice

    Jimmy, my friends, would be dead. AND PEOPLE LIKE JC ARE RESPONISBLE FOR HIS DEATH! MAKE VIDEO GAMES MORE REALISTEC NOW!! BEFORE JIMMY AND TED ARE DEAD!