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DirectX 10 Hardware Is Now Obsolete

ela_gervaise writes "SIGGRAPH 2007 was the stage where Microsoft dropped the bomb, informing gamers that the currently available DirectX 10 hardware will not support the upcoming DirectX 10.1 in Vista SP1. In essence, all current DX10 hardware is now obsolete. But don't get too upset just yet: 'Gamers shouldn't fret too much - 10.1 adds virtually nothing that they will care about and, more to the point, adds almost nothing that developers are likely to care about. The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently. We suspect that the spec is likely to be ill-received. Not only does it require brand new hardware, immediately creating a minuscule sub-set of DX10 owners, but it also requires Vista SP1, and also requires developer implementation.'"

15 of 373 comments (clear)

  1. Since when is DirectX a standard? by Dracos · · Score: 4, Insightful

    Once again, those seven little letters get left out of a "standards" article: d-e f-a-c-t-o.

  2. Catchy title but... by Taagehornet · · Score: 5, Insightful

    "Now" is probably an exaggeration, considering that we're talking about Vista SP1.

    "Obsolete" ...I guess my DX9 card has been obsolete for a few years now, it still ticks on nicely though. Heck, all my hardware is probably obsolete.

    You could sum up TFA in a single line: "Microsoft discusses future extensions to the DirectX API. The current generation of hardware won't support those."

    Are anyone really surprised? Newsworthy?

    1. Re:Catchy title but... by Sycraft-fu · · Score: 4, Insightful

      You hear about it for a few reasons:

      1) Some people (like many on Slashdot) hate MS and want them to fail, thus look for anything that makes them look bad and make sure it gets page time.

      2) For some reason, some people had the perception that because DX10 was launched with Vista, that made it special and thus it wouldn't be changed for a long time. Never mind that MS has released a version of DirectX that has added a significant feature (as in something that needs more hardware) every 1-2 years in the past.

      3) Perhaps because of this many people bought in to the DX10 cards expecting them to be "futureproof". Again no idea why anyone would think that given graphics cards are the things that evolve the fastest and thus obsolete the fastest.

      Also I'm not so sure they said it wouldn't support it. Maybe I misread their slides, but all I saw was they said that "upcoming hardware" will support it. That statement doesn't mean that current hardware won't.

      Either way, much ado about nothing. Games will continue to be made to support whatever hardware is common on the market. Game companies love all the flashy new toys, but they are in bussiness to make money and you do that by selling games that run on the actual systems that are out there. That means so long as most peopel don't have cards capable of using a new standard, they won't require it (though they may support it to give mroe eye candy to the eairly adopters).

      Heck, right now you'll discover that a great number of games require nothing more than a DirectX 8 accelerator. That's a card like a GeForce 4 Ti fore example. Basically that means shader model 1.1 hardware. While many games support 2.0 and 3.0 (DX 9.0 and 9.0c respectively) you'll find that a good number don't require 2.0, and very few require 3.0. The reason is that there are still a lot of people using older cards. Not every one upgrades every year. Thus game makers have to take that in to account.

      It's not like the second 10.1 comes out developers are going to say "Ok, everyone better upgrade because this is all we support!" They could try, and they'd just go out of business and other, smarter, developers would support the hardware that more people have.

      Heck it is a pretty recent phenomena that developers have stopped supporting Windows ME for games, and some still do. Why? Enough people still used it.

  3. So DX10.0 Hardware doesnt support 10.1? by Val314 · · Score: 3, Insightful

    How can this be surprising?

    You have 10.0 hardware and want it to support 10.1?

    Please stop posting such nonsense, or would you cry foul if your SSE3 CPU doesnt support SSE4 when its available?

  4. Re:Wait... by Ilgaz · · Score: 4, Insightful

    i take it you're not a game developer and/but a linux user yes? All serious gamers are happily running Windows XP with latest service pack. I have not yet seen a single gamer liking Vista unless he/she got a true monster machine which you can't tell difference whatever you do. Some game companies have guts to say "We do NOT support Vista at least until SP1 ships".

    I am running OS X here and all my games are OS X native but you don't need DX 10 enabled Vista to browse game forums :)

    The absolute need for Vista to run DX 10 killed it from the beginning. The DX 10 and Vista respectively. I am sure lots of game developers who coded direct3d only stuff questioned their choice and started to look to recent OpenGL advancements.

    I am hoping they finally started to figure risks of using a MS only technology rather than platform independent, documented frameworks such as OpenGL, OpenAL.

    Did MS care to explain what kind of undocumented,hidden quantum computing (!) routines in Vista needed for DX 10 running? :) Or did they simply state "We can't sell Vista otherwise, those FPS racing teens will buy it for DX10". I think they overlooked to gaming community, they weren't that stupid.

    You think that "Linux user" wouldn't have clue but you forget WINE factor. If I had a problem with a missing dll in DirectX, I would talk to WINE people :)

  5. Re:Oh no! by DrEldarion · · Score: 4, Insightful

    I didn't think I'd live to see the day where new technology would be unwelcome to the slashdot crowd. That's the general trend of Slashdot nowadays. The realization hit me when everyone started bashing the PS3, which contains a very impressive processor, allows installation of linux, has built-in media streaming, uses standard USB and Bluetooth hardware, runs folding@home, upscales DVDs and old games, etc. etc. All anyone here says, though, is "OMG SONY I BET THERE'S A ROOTKIT ON IT LOL".

    This isn't a tech site anymore, it's a political site. Witness all the anti-RIAA/MPAA stories, global warming stories, election stories...
  6. Re:Where is OpenGL when we need it? by Ilgaz · · Score: 3, Insightful

    No, nothing can be obsolete on open industry standards like OpenGL. At last resort, your OpenGL layer would "software render" the OpenGL 3 content instead of telling GPU to draw it. It would be dead slow but still work. Same goes for backwards compatibility. I actually have a game coded in OpenGL 1.1 ages running on my Quad G5 having OpenGL 2 specs.

    Nobody would dare claim "Upgrade your OS so you can run OpenGL 3 on your compliant hardware".

    MS spent billions to DirectX and converting some naive/beginner developers exactly for this reason. To control. Companies/Developers like ID Software, Blizzard spent extra millions as an answer. They are using OpenGL and OpenAL not because "they are 133t", they use it to minimise effects of such crap by MS. They don't want MS dictating users which OS to run using their millions of man hours as excuse.

    This should be a clue for those .NET and upcoming SilverLight lovers too.

    The extra price of OpenGL and OpenAL comes from the fact that they are intended for real developers, not some people pointing and clicking in Visual Studio and claim they are game developers.

  7. Re:Oh no! by marcello_dl · · Score: 3, Insightful

    I don't buy a PS3 exactly because of the rootkit. But I criticized the PS3 mainly because Linux has not access to the whole hardware, the lack of ram expansion options, the braindead HD partition scheme. If new tech is crippled because of corporate strategies don't expect techies (either on slashdot or elsewhere) to like it.

    --
    ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
  8. Re:Where is OpenGL when we need it? by jeevesbond · · Score: 4, Insightful

    SDL is not comparable to DirectX in any way

    From the SDL website:

    Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.

    From http://www.gamesforwindows.com/en-US/AboutGFW/Page s/DirectX10.aspx :

    DirectX® APIs gives multimedia applications access to the advanced features of high-performance hardware such as three-dimensional (3-D) graphics acceleration chips and sound cards. They control low- level functions, including two- dimensional (2-D) graphics acceleration; support for input devices such as joysticks, keyboards, and mice; and control of sound mixing and sound output.

    No, it is not a joke. Yes, they are comparable.

    --
    I'm going to transform myself into a mighty hawk. Either that or I'll just go and work at Dixons, haven't decided yet.
  9. Re:Wait... by Professor_UNIX · · Score: 5, Insightful

    I am hoping they finally started to figure risks of using a MS only technology rather than platform independent, documented frameworks such as OpenGL, OpenAL.
    I've always wondered about this. It seems that the single biggest problem with porting Windows games to Mac or Linux is lack of DirectX support, so why do developers even use this broken technology to begin with instead of OpenGL? Is it easier to program for? Presumably Windows also supports OpenGL so why not make games that are easily ported like id does?

    Or did they simply state "We can't sell Vista otherwise, those FPS racing teens will buy it for DX10".
    Well, obviously that is the reason. There's no reason Windows 2000 Pro wasn't sufficient to run today's modern games if they had just released the latest DirectX libraries for it, but then they wouldn't have sold Windows XP and dragged gamers into the wonderful world of DRM and activation. I was more than happy to keep using Windows 2000 Pro on my gaming machine and didn't need any of the features of Windows XP.
  10. This is one deluded discussion... by arse+maker · · Score: 5, Insightful

    First off.. technology is made obsolete??? no shit! Its hard to imagine the slashdot crowd finding this to be news. This doesn't mean your dx10 card doesn't work anymore, you don't install SP1 and your PC wont boot with DX10 hardware. If you get upset every time people make revisions and improvements to software and hardware, I suggest you packup your computer and return it to avoid further heart ache. If you are an early adopter of the latest hardware and don't read any reviews (which all from memory said it will be some time before dx10 is going to matter) then thats your fault. Microsoft have explained in numerous interveiws (and documentation of course) how DX 10 will work, they even suggested 10.1 would be out BEFORE vista shipped. Graphics card features change ALL THE TIME, you have to write miles of CAPS checking code and render paths to support the zoo of cards and features. Now with DX10 they roll all the features up and any DX 10.x card will support the featuers, even if you write a DX 10.0 and DX 10.1 path, its only two options you have to support. You didn't see "ATI MAKES LAST CARD OBSOLETE BY INTRODUCING NEW PRODUCT", even though those changes could be far, far more difficult to develop for by having a bunch of changed caps and maybe even a few new proprietary ones. A fixed feature set is what allows developers to squeze out every drop of performance from PS2 hardware to make amazing looking graphics, even though your mobile phone might have more processing power available to it. And lastly.. people who mock the, apparent, modest real world improvments dx10 is offering.. what is your point? Intel brings out a new processor every x months with ~1-3% improvements, by your logic they should just stop bothering making new processors. Of course thats stupid, you wait till the improvment is enough for you to find it compelling.

  11. Re:Wait... by MBCook · · Score: 4, Insightful

    Did MS care to explain what kind of undocumented,hidden quantum computing (!) routines in Vista needed for DX 10 running?

    I can explain that one. I read a post a while back where someone who was in the know explained it (it was on one of the Microsoft blogs, I think). DX 10 contained virtualized graphics memory (that may not be the right term). Like system memory, each program would get it's own addresses and you could page in and out graphics data. This is a big feature. It also required kernel and GDI changes. This is why DX 10 could only run on Vista.

    Someone (I think it was NVidia), couldn't get it done in time.

    So it ended up optional in the spec (or moved out completely, I don't remember). The people who did do it (ATI, I think) got an unfair shake. Now without that feature, there is no technical reason DX 10 can't be run on XP without a few small innocuous changes. But they don't have time at this point (or a business reason).

    DX 10 being only on Vista was based on a very valid techical reason... that they gave up on and removed.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  12. Re:Wait... by Sark666 · · Score: 4, Insightful

    I've posted it before, but never really got a response. So here goes. My take is we have to look back at history. Some will argue that the reason they choose directx today is, supposedly, some things are easier vs opengl.

    But way back when, I always wondered why a company like valve took an opengl engine and ported it to directx (for hl1) when no one would argue that directx was better then. Hell, carmack had his famous open letter to microsoft to ensure support for opengl. Microsoft saw how big gaming was becoming, and the best way to tie your users to one platform was to tie the developers to one platform. If hl1 was opengl only when it exploded, maybe companies like ati would have got in gear and developed better (i.e. not shit) opengl drivers. Either that or miss on out the huge hit that was/is counterstrike. I'm not saying valve was the lynchpin in how things ended up. But if big players like them stuck to opengl, more companies might be willing to port as their games would be opengl based anyway.

    So why valve did that at that time I'll never understand, but microsoft understood the market in this case, all too well.

    Why aren't there more game developers like id software who actually care? Carmack has said in the past he tries to keep everything crossplatform not because it's necessarily the profitable move, but because 'it's a good thing'.

  13. For the extra features, I'm guessing by Moraelin · · Score: 3, Insightful

    Mind you, it's been almost a decade since last I had anything to do with game development, so take this with a grain of salt. Or to put it otherwise, major talking out the arse follows.

    That said, AFAIK DirectX offers more features than just rendering. If you'll run "dxdiag", you'll see that it has more tabs and more DLLs listed than just Direct3D and DirectDraw. There's also stuff like DirectSound, DirectInput, DirectPlay, and a bunch of other stuff.

    So if you want to make your game portable by not using any DirectX stuff, well, you'll have to write your own equivalent for that other stuff. That translates directly into higher development costs, plus God knows if your own stuff will work as well, and what bugs will it have.

    (We all like to pretend that we can write better code in one afternoon than MS in 10 years, but that's actually hardly ever the case. That's more usually just a mixture of hubris and an excuse to write one's own code instead of learning how to use a library. The former is simply more fun than the latter. Don't get me wrong, there _is_ stuff out there that does work better than MS's stuff, but that one too wasn't written in a day or two.)

    You also face the issue that, traditionally, most graphics cards have been optimized for DirectX, since that's what the lion's share of the market uses. Traditionally, Nvidia tends to do well in OpenGL too, ATI less so. (Plus, if you actually plan to port it to Linux, there ATI's drivers traditionally are an inside joke. Not a funny one, either.) So the choice to go OpenGL instead of Direct3D also means that a bunch of gamers will post "OMG, your game has crap frame rates" or "OMG, your game doesn't work on my computer." And be quite justified in doing so, btw.

    So, there you go. As long as 99% of the PC gamers are running Windows, it makes no sense to annoy those to appease the fragmented rest of the market.

    Being able to emulate or dual-boot Windows... well, takes even more out of the motivation there. Windows compatibility is how OS/2 committed seppuku, after all. If OS/2 people can just emulate your program, well, there's no reason for you to put any effort and money into porting it. The same applies to the Mac and Linux market currently, to some extent.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  14. Re:More juice! by Metasquares · · Score: 3, Insightful

    If they piss enough developers off, all they're going to kill is DirectX as everyone moves to OpenGL.