The Shock That Almost Wasn't
According to a senior designer on the 2K Boston (formerly Irrational) game Bioshock a number of publishers turned them down when the company brought the title to their doorstep. "Ken (Levine) spent years pitching the game to publishers but no one was interested, incredible as that seems now. I joined Irrational in December 2004 and my first job was to get a publishing deal for the game (I worked as the Business Development Director for the first six months). I remember pitching the game to one publisher who later told a friend of mine that it was 'just another f-ing PC FPS that's going to sell 250,000 units." Just in case you didn't catch it over the weekend, there's a demo for the game up on Xbox Live. PC owners hold tight: a PC demo is coming, and hopefully before the game launches on the 21st.
But those games tend to sell pretty good too. The hype around this game will make sure it sells more than 250k copies, even if the buyers found that their boxes were empty, heh.
So which guy from the dev team is going to make us his bitch this time?
Not a Twitter sockpuppet... but I wish I was.
okay, who had 7? who bet on 7? 7 posts before someone attempted to turn this topic into a PC vs. Xbox360 fanboy flame ware. If you had seven, come on down and claim your prize.
Don't make fun of the people who conflate their self-worth with how they play their little video-games. It's mean.
... people with bunny ears chasing you around and stuff. How about ponies? If it has ponies, I'll buy it.
In either case, here at Microsoft, we feel standards are important. And we have fun, too. Doug Mahugh, Microsoft
Really? I've never heard of Bioshock before.