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Crowther's Original Adventure Source Code Found

drxenos writes "I don't know how many of you are fans of old-school text adventures (interactive fiction), but Will Crowther's original Fortran source code has been located in a backup of Don Woods's old student account. For fans like me, this is like finding the Holy Grail."

4 of 309 comments (clear)

  1. A good example of how coding has progressed by Anonymous Coward · · Score: 5, Interesting
    Increased memory (both RAM & Disc storage) availability has allowed us to make our code more readable.
    I looked at the various FORTRAN files and am amazed at the spaghetti GOTO maze which, although messy, was probably the only way to do things in FORTRAN at the time with no structuring capability.


    A random example:

    IF(K.NE.1) MASK1="177*M2(K)
            IF(((A(J).XOR."201004020100).AND.MASK1).EQ.0)GOTO 3
            IF(S.EQ.0) GOTO 2


    Wow! Is that the opposite of self-documenting code or what?

    1. Re:A good example of how coding has progressed by LMacG · · Score: 5, Interesting

      Ah, the old computed GOTO. In the first line, the value of KQ is used as an index to the list of labels. If KQ=1, GOTO 5014, if KQ=2, GOTO 5000, etc. etc. If KQ is outside the range (0 or greater than 4), then no GOTO is performed, so you'd hit the PAUSE statement. Looks like it's essentially saying "this shouldn't happen".

      2027 is similar, there's just a lot more possible values. That rogue 1 is a continuation indicator, it would have been in column 6 on your punch card.

      --
      Slightly disreputable, albeit gregarious
  2. Re:A good example of how coding has progressed, by junge_m · · Score: 5, Interesting

    This is why the grandmaster of 'Literate Programming', Donald Knuth, has done a translation into his CWEB Language which is totaly devoid of jumps and other 'dirty' Fortan:
    http://www.literateprogramming.com/adventure.pdf

  3. Original Zork source code in MDL by SimHacker · · Score: 5, Interesting

    Zork was the reason I got on the ARPANET, back around 1980 or so. I was using Bruce's Northstar BBS that had an adventure game that Bruce had written in Basic, and he told me how to play Zork: first, dial up the NBS TIP, connect to MIT-AI (the command was "@L 134", because the ARPANET had 8 bit host numbers, and AI was 134), and apply for an account to learn Lisp. Once that was granted, I connected to MIT-DM ("@L 70"), and logged in as URANUS, password RINGS, used :CHUNAME to change my user name, and waited until one of the two people playing Zork quit, to take their slot. Later somebody told me the magic words to use to get an account on DM, so I applied for my own account on DM, claiming that I wanted to "Learn MDL for calculus and algebraic applications". The source code to Zork was well hidden. DM ran a weird version of ITS that had some kind of file security or cloaking, it was rumored. I was always looking for the Zork sources, but never found it on DM.

    Years later I googled for a unique phrase that was only in the original DM version of Zork, and this URL popped up: http://retro.co.za/adventure/zork-mdl/

    The original MDL source to Zork is really beautiful code that's almost as fun to read as it was to play. I had discovered a bug in the InfoCom version of Zork, which turned out to be in the original sources. When you're fighting the troll who's wielding an Axe, you can give anything to the troll and he will eat it. So I tried "give axe to troll" and he ate his axe, then cowered in the corner! Better yet you can go "give troll to troll" and he will eat himself and disappear, unfortunately not clearing the troll flag that is required to leave the room, so if you try to leave it prints a message saying the troll fends you off with a menacing gesture, and stops you from leaving. Sure enough, in the original sources, there is a troll flag!

    -Don

    --
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