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10 Years After Big Blue Beat Garry Kasparov

Jamie found another MIT Technology review story, this time about Chess, Supercomputing, Garry Kasparov, and trying to make sense of just what exactly it all meant when a computer finally beat a grand master. An interesting piece that touches on what it means to play chess, the difference between humanity and machinery and how super computers don't care when they are losing. Worth your time.

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  1. Re:the supercomputers advantage... by feijai · · Score: 5, Interesting

    Sure. But Kasparov didn't have access to Deep Blue's "previous games", or indeed any information about the system at all. They kept him in the dark. IBM also insisted that there be no game breaks -- not an issue for Deep Blue of course -- but a very *big* deal for professional chess players. But most importantly, IBM's team of chess masters and coders modified the system between chess games after analyzing Kasparov's strategy the previous game. That is, he wasn't playing Deep Blue: he was playing Deep Blue being adapted in semi-real-time by a bunch of human experts. And crucially, IBM hid this fact, knowing that it'd be (rightly) considered highly suspect.

  2. Re:Obligatory by SoVeryTired · · Score: 5, Interesting

    Actually, backgammon was essentially 'solved' in the 80's by a program known as TD-gammon, which used Temporal difference learning along with self play. http://en.wikipedia.org/wiki/Temporal_difference_l earning

    As far as I know, the major difficulty in writing a strong go playing program isn't the search space, but the fact that there are so many opposing aims that it's very hard to write a good heuristic. For instance, players have to decide wether to go for speed or security in their play. Deciding whether to expand territory quickly and risk invasion, or to build up a small stronghold is a major factor in the game.

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