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Dungeons & Dragons 4th Edition, Latest News

Lord Aramil of Dreadwood writes "Blogger and Dragon magazine writer Jonathan Drain is tracking the latest developments on the new D&D edition. Highlights include: Thirty levels instead of twenty, no more XP costs for magic items creation, flexible talent trees replacing feats and prestige classes, a new racial bonuses system that obsoletes ECL, and an end to rubbish skills like Forgery and Use Rope. A quote from the blog: 'Unlike 3.5, all the changes this time around sound like they're definitely for the better... If nothing else, at least they have the opportunity to get rid of Mialee.'"

4 of 350 comments (clear)

  1. Whew? by slacknhash · · Score: 4, Interesting

    While I'm still not sure if I'll drop a bunch of money on getting this new edition when it comes out I'm slightly more optimistic about this edition of the game. The designers seem to have a few good ideas in their heads; not least of which is getting rid of those bloody prestige classes. I've lost count of the amount of times I've seen that feature abused!

    Still, is it enough to get me to spend money? I dunno. And the sting of needing to update the material I've written hasn't quite worn off yet. It'd be nice, though, if they could cut down to one core rulebook, or failing that have a basic rulebook handling the first few levels -- sort of a digest version of the core rules

  2. Values by Eevee · · Score: 4, Interesting

    It's more a matter of the value you can get out those skills. You might have an actual need for 'use rope' once every five sessions, while other skills such as 'spot' or 'diplomacy' would be used repeatedly during a session. So you have the choice of spending your limited number of points gaining ranks in a skill that might eventually be useful versus one you know will be used over and over.

    The other side of this is that the people writing the adventures know that most players don't take those skills. So they don't add events that require the skills, or provide alternative ways of solving the problem. So it spirals down fast.

  3. Gamer (fanboy) Response by bytor4232 · · Score: 4, Interesting
    I'm a big D&D guy, its my main hobby away from computers and Linux. Part time player, full time Dungeon Master. Been playing since junior high, I'm 34 now. As a Linux user, I feel WOTC is the best thing to happen to D&D, and gaming in general. The Dungeon Master is the only person who really needs the core set, and even then I'm not sure even he needs the books, but it helps. Players don't need anything, 3E, 3.5E, and soon 4E are all released under the OGL, which is an open source style license. Player information is released in a System Refrence Document, commonly known as the SRD. The core set (Players Handbook, Dungeon Master's Guide, Monster Manual) are for the most part made available for free. There are certain things that are left out, like character creation rules, but they are pretty easy to figure out. There is hundreds, if not thousands, of players on Myth Weavers, DNDOG, ENWorld, and other sites who don't own the core set.

    Of course, if your on board with the D&D Insider your probably going to need to buy the core set. The Insider is actually the Dungeon and Dragon magazines which WOTC brought back in house, combined with a ton of digital tools such as an online game table, dungeon master tools, character creator and visualizer, and other features. That would probably be the only reason to buy the core set, unless of course you have some reason to want to see WOTC succeed, which I do. Of course that doesn't mean I'm going to buy supplements I'll never use. I'm pretty far from the completist.

    This really isn't a money grab, at least not on some levels. Yeah, I'm sure Hasbro is happy about the core set, but Third Edition being tapped dry. There is nowhere else to go. I don't want to see WOTC die. If they don't release a new edition, its over. Look at whats been released lately, compendium after compendium, splatbook sequels, worthless environment books, adventures I have no interest in playing. Nobody is buying these books, nobody but completists, and there isn't enough of those to keep a company afloat. Besides, there is plenty of rules that need to be tweaked, plenty of skills that need to go, plenty of classes that need revision. Third edition was broken the day they released it, ask Monte Cook, who wrote third edition.

    Its time to take what everyone learned playing third edition for the last eight years, and make the game better. WOTC deserves their coin for what they do. Of course, I'm a WOTC fanboy, what do I know.

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  4. Re:Half-assed fixes by Wellspring · · Score: 4, Interesting

    Those are good examples, and you make a great point at low and mid-levels, but when you get to high level play you can easily add 10 minutes per day of Spider Climb to your boots for 7,200gp. At that point, costs like that are a rounding error. Or better yet, buy an item that gives you flight-- not only do you never need to worry about jump or climb again (except in antimagic fields), but you also can bypass content and travel more swiftly. You no longer need a mount or other transport other than as a tactical choice (eg mounted combat). You have a potent kiting mechanism against many ground-only monsters.

    Sure there are situational cases where Climb or Jump are still useful; but those are so rare that at high level play you're likely to jump less often than you are to use Use Rope. RP purists can still buy those skills (along with Profession: Basketweaver) but D&D is designed around combat, so you're shooting yourself in the foot if you do. Ideally, D&D shouldn't punish you for good RP; games like World of Darkness actually reward it. Ideally since skills cost the same they should be similar in overall utility; you'll never be perfectly balanced but it's like setting a level for a spell: if it's a spell you couldn't imagine NOT getting it then it's too powerful and if you can't imagine ever blowing a valuable spell slot or action casting it then it's not powerful enough.

    Some people think that roleplaying and gaming are mutually incompatible-- or at least compete with one another. At times, that's true, but it needn't be so. We power-game in real life. My friend who had a high Int dumped all his skill points into "Knowledge: Computer Programming" to maximize his weekly skill check to earn the maximum number of gold pieces. Another friend, who has a high Cha score, splurged on masterwork clothing (+2 to diplomacy checks) and constantly socializes (checks Diplomacy) to maximize people's attitude towards him. These friends give him business connections (Aid Another on his weekly profession check), let him in on the latest gossip (aid another on his already-good Gather Information score) and do him favors (since they are Helpful towards him). He also has had a string of great girlfriends, which I can't put into D&D terms because I don't know the system for seduction, but you get the point.

    Is that min-maxing? Sure! And it's definitely true to life because it is real life. :)