Playing Music Slows Vista Network Performance?
An anonymous reader writes "Over the months since Vista's release, there has been no doubt about the reduced level of network performance experienced compared to Windows XP. However, some users over at the 2CPU forums have discovered an unexplained connection with audio playback resulting in a cap at approximately 5%-10% of total network throughput. Whenever any audio is being sent to a sound card (even, several users report, while paused), network performance is instantly reduced. As soon as the audio is stopped, the throughput begins to climb to its expected speed. It's a tough one for users — what do you pick, sound or speed? So much for multi-tasking."
For those of you thinking this is a hardware or a driver issue, RTFA. In the posts in this thread, many many different hardware combinations were tried, including one guy who used USB audio hardware. Sorry, but it ain't a hardware or driver issue...it's almost certainly a flaw or a bug in Vista.
Could be DRM, maybe, but that's just speculation. One guy said he stripped the audio from a video and played just the video, so I'm not certain it's DRM, either.
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That's great but my Pentium 1 - 133Mhz CPU could play MP3s. The tiny 'couple mW' CPU in the ipod shuffle can play MP3s. You expect me to believe that a modern computer is having CPU contention issues over the processing power to play a MP3? Even with the bloatware that is know as Vista...playing a MP3 can't need more power than opening Excel or Word.
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It more or less is actually. The design of the new audio infrastructure is indeed partially done because of DRM
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See http://blogs.msdn.com/larryosterman/archive/2007/
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Just junk food for thought...
Unless your using a pci network card, or a fairly old/cheap motherboard, it should have nothing to do with the available bandwidth on the pci bus
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Interestingly, I've noticed much faster internet downloads after having switched to Ubuntu from Windows XP. I didn't expect to see a difference in performance in that way (if anything, I was willing to sacrifice some performance - like I do with games on my silly ATI card). I have been very pleasantly surprised with some other performance related advantages in Ubuntu as well. When my harddrive is completely full in Ubuntu, I can still use it (it actually doesn't slow down very much, if at all). In Windows XP, the whole system slows down little by little after the hard drive is more than half full, becoming almost unusable when it fills completely (I usually do a hard reset and get into Ubuntu to delete some files, rather than wait for XP to do whatever it must be doing with the swap file).
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Explain to me the difference between speakers and sonar tranceivers? I mean, I was a Sonar Tech in the Navy for only 4 years, so maybe I missed something, but a sonar array is basically a bunch of high-quality underwater microphones and a shitload of audio processing. Essentially doing the reverse of what the poster above claimed Vista does (never mind that that kind of processing ability is what sound cards are *for*). IOW: you're wrong.
As long as you have more than one channel, audio processing can do exactly that sort of thing; the only problem is, that it would ruin the whole point of multiple channels. You want the audio processing to cause the sounds to reach your ears at different times because than it simulates what happens when something is not directly in front of you. The initial implentation of this technology for consumer purposes has a very familiar name: stereo.
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