Top 25 Hottest Open-Source Projects at Microsoft Codeplex
willdavid writes "Via CNet, a link to a blog post with the top 25 most active open-source projects on Microsoft's Codeplex site. As the CNet blogger notes, 'Codeplex is interesting to me for several reasons, but primarily because it demonstrates something that I've argued for many years now: open source on the Windows platform is a huge opportunity for Microsoft. It is something for the company to embrace, not despise.'"
open source on the Windows platform is a huge opportunity for Microsoft. It is something for the company to embrace, not despise.'"
Some open source is good for MS - the sort of not particularly open software that relies on MS's OS & libs. Any software that can be easily ported to another platform is a threat.
Oh - and Open Source? Pah-lease. A license that governs USE of the software sounds neither permissive nor open:
There are shills on slashdot. Apparently, I'm one of them.
I wrote some C# Visual Studio addins and tried to upload them to codeplex. The only GPL license choice was gpl2, but I put in the comments "don't download this if you don't accept GPL3." Some code-monkey unpublished it because the license didn't match the chosen license - but GPL3 wasn't an option!
So I won't host it there.
In contrast, Free software licenses (BSD, MIT, GPL, etc.) cover only the distribution of the software. You do not need to accept any "license" just to use the software. For example, here the relevant paragraph from GPL:
So Free software licenses are indeed licenses: i.e. they grant you more rights than what you get by default under copyright law. EULAs, including microsoft's "permissive license" attempt to restrict your rights by controlling how you can use the software.So it is difficult to see microsoft's "permissive license" as anything but a trojan horse. Especially since it has an uglier brother, the "limited permissive license", which sounds confusingly similar to "permissive license", but adds a completely ridiculous restriction: you can only run the software on windows.
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If you think big enough, you'll never have to do it.
Cry all you want about their OS's - they certainly have room for improvement. Their development tools are top notch. To be honest I do with they'd port an industrial strength CLR env to Linux along with all their class libraries, and Visual Studio/Orcas. It would be a ridiculously large undertaking but it would be god damn sweet to develop with MS tools on other OS's.
I use terms like "M$" and "Windoze" because I believe that they're clever, and Netcraft confirms that cleverness scores people mod points around here, although it doesn't always work.
As always, I shall ignore people who reply to me to point out I am overreacting or just flapping uselessly in the wind. I find reason and logic to be inconvenient in my quest to convince the world that they must switch to free software or suffer the consequences. I consider myself an "evangelist" and I believe people should put up with me because I Am Right.
But, I urge you to just use your head when reading my posts. Most of what I say can safely be discarded as sophomoric fluff designed to bring out the worse in people. Make your own choices about technology and be smart.
Thanks.
Have any of you people that constantly bring up Mono as a solution actually ever tried it? Sure, Mono covers a lot of the libraries, but practically every .NET application of significant size steps into some of the libraries that Mono doesn't cover. Very few .NET applications will run on Mono without significant changes to the code.
.NET and only run on Windows.
Very few of the applications which the article refers to have even the slightest chance of running on Mono since they both use libraries that Mono hasn't implemented, and rely on proprietary applications which are not written with
The fact of the matter is that Mono will never be a solution unless Microsoft decides to support it. What's perhaps even worse, is that by its mere existence it allows Microsoft and Microsoft fans to make ridiculous claims about being "cross-platform".