Valve Says Choice to Make DX10 Vista-Only Hurt PC Gaming
Erris writes "Valve's President Gabe Newell is calling Microsoft's choice to make DirectX 10 Vista-only a 'terrible mistake' that has harmed gaming. His company's latest hardware study shows the strategy has not moved gamers onto Vista. The result is that almost no one is using the newest version of DirectX, and companies are shying away from creating new input devices that support it. Nine months after release, after Christmas, after graduation, and with school mostly back in session, still only 8% of gamers are using it." Update: 08/27 21:09 GMT by Z : An AC points out that these numbers may be framed poorly given uptake numbers for XP's release.
The original journal entry already had comments that poke holes in twitter's claim about those numbers, which is probably why it became inconvenient and forced him to switch to his sockpuppet account instead.
Ironically, the same story in Heise.de has a link to another one about a gaming convention in Leipzig drawing all-time record attendance. I suppose it's possible that DX10/Vista will hurt the gaming industry, but with the game release cycle being 12-16 months, I'd say that will be apparent later on.
Here is a direct link to the original Valve survey, which amusingly enough shows Vista as having an even larger market share among Valve gamers as it has overall (8% vs 5-6%). That means Vista's market share among gamers has been increasing at a rate of about 1% per month since it was released, which is even higher than XP's uptake vs. Windows 98/ME. I can't even begin to imagine what the relevance of Christmas and back to school as claimed by twitter is for gamers who probably switch OSes only when they switch their $3,000 boxes anyway, but I'd say that 8% share is actually not bad in that segment. That share will probably start growing more exponentially as time goes by.
Welcome to the Trolled By Twitter Club, Zonk.
My understanding is that it requires significant changes to the driver model and that they couldn't back-port the changes to XP. Then again the DX10 equivalent OpenGL extensions all work (or will work) on XP (or so I've been promised by NV's reps at GDC) so that's probably only part of the issue (the other part being the Vista push).