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Computer Game Predicts Player Moves

willatnewscientist writes "A couple of Hungarian researchers have developed a computer game that knows when you're going to press the 'jump' button ... 2 seconds before you do it. The researchers use neural networks to analyse several type of biofeedback signal — heart rate, EEG and skin conductance — and discovered that skin conductance alone is enough to predict a jump up to 2 seconds beforehand. They say the technique could ultimately be used to make aircraft controls that respond more quickly to a pilot's actions. But it could also be used to create so-called 'frustration games' that respond to a player's actions before they occur."

2 of 89 comments (clear)

  1. Matrix by jadin · · Score: 4, Interesting

    Oracle: I'd ask you to sit down, but, you're not going to anyway. And don't worry about the vase.
    Neo: What vase?
    Oracle: That vase.
    Neo: I'm sorry--
    Oracle: I said don't worry about it. I'll get one of my kids to fix it.
    Neo: How did you know?
    Oracle: Ohh, what's really going to bake your noodle later on is, would you still have broken it if I hadn't said anything? If you know that the game knows you're going to jump, will you still do it?
  2. Re:Must be an easy game.. by dreddnott · · Score: 4, Interesting

    My thoughts exactly. Games of Unreal Tournament and the like are won by decisions made in 100 milliseconds. Waste 50 extra milliseconds not pulling the trigger and your brains get splattered all over by the guy sitting across from you (or the Godlike bot). If I start "flowing" enough my conscious mind doesn't even get in the way (hence the 'twitch' appellation), that's how I come out on top. Economy of thought. Doesn't work as well in CTF with team damage on...

    --
    I may make you feel, but I can't make you think.