Computer Game Predicts Player Moves
willatnewscientist writes "A couple of Hungarian researchers have developed a computer game that knows when you're going to press the 'jump' button ... 2 seconds before you do it. The researchers use neural networks to analyse several type of biofeedback signal — heart rate, EEG and skin conductance — and discovered that skin conductance alone is enough to predict a jump up to 2 seconds beforehand. They say the technique could ultimately be used to make aircraft controls that respond more quickly to a pilot's actions. But it could also be used to create so-called 'frustration games' that respond to a player's actions before they occur."
http://www.nature.com/news/2005/050704/pf/436150a_ pf.html
Living With a Nerd
Big deal? You can train chimpanzees to realize that I'm going to jump the hell out of the way when I see a RPG headed my way.
GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
I've predicted this post five minutes before you've posted it!
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
Unfortunately the research was found to be flawed when they discovered that 99% of the test subjects were playing Night elf characters in World of Warcraft. This was pinpointed just prior to a potentially embarassing follow-up news release of a study showing the connection between frequency of spacebar usage and use of the phrase "come on flip already dammit!"
I play plenty of games where I'm positive I have no way of knowing if I'm going to jump 2 seconds before, unless I can somehow tell where enemies are going to move in advance.. which would be very interesting. I'd be interested to know how long in advance they can detect button presses on more 'twitch' games.
Combination - fun iPhone puzzling
"In two seconds, the pilot is going to panic and accidently push the stick sharply forward, as he reacts to my sudden preemtive forward tilt."
In a fair world, refrigerators would make electricity.
Neo: What vase?
Oracle: That vase.
Neo: I'm sorry--
Oracle: I said don't worry about it. I'll get one of my kids to fix it.
Neo: How did you know?
Oracle: Ohh, what's really going to bake your noodle later on is, would you still have broken it if I hadn't said anything? If you know that the game knows you're going to jump, will you still do it?
Obligatory penny-arcade reference. http://www.penny-arcade.com/comic/2006/09/07/
They say the technique could ultimately be used to make aircraft controls that respond more quickly to a pilot's actions.
*Pilot cruising around Washington DC on anti-Terrorist patrols*
(Thinking to himself)
"Oh wow, I'm like... right over the White House now, it would like totally suck if I accidentally shot a"
*Missle launches at White House*
"Oh crap!! Do NOT think about launching missles!!"
*Missles launch at various historical monuments*
"Craaaaaap!! My Sarge is gonna KILL M"
*Plane explodes*
Cwm, fjord-bank glyphs vext quiz
This sounds like the experiments done by Benjamin Libet, in which he found that actions are initiated by the brain before one consciously decides to perform them.
Wouldn't this be dangerous in an airplane? 2 seconds is a pretty big window of time between when a pilot might decide to do something and when he actually does it. During those two seconds, a lot could happen - unexpected turbulence, new weather data, a gust of wind on the runway, etc. If the computer acts on the command two seconds before the pilot intends for it to happen, bad things could happen.
"Sir, you're not allowed to place sensors on your opponents."
Interestingly the flinch reaction is actually faster than the regular reaction time, about twice as fast, 0.15s but the response is hardwired into the brain, you can't do anything about the flinch itself. Many karate "blocks" are responses based on what to do after flinching.
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