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AMD Unveils SSE5 Instruction Set

mestlick writes "Today AMD unveiled its 128-Bit SSE5 Instruction Set. The big news is that it includes 3 operand instructions such as floating point and integer fused multiply add and permute. AMD posted a press release and a PDF describing the new instructions."

11 of 85 comments (clear)

  1. Well, I'm excited. I think. by Harik · · Score: 4, Insightful

    So, where's the analysis by people who write optimized media encoders/decoders? How useful are these new instructions, or are they just toys? How well did they handle context switching? What's the CX overhead? Is there a penalty for all processes, or only when you are switching to/from a SSE5 process? Will this be safely usable under all operating systems, or will they need a patch?

  2. APL by Citizen+of+Earth · · Score: 3, Funny

    instructions such as floating point and integer fused multiply add and permute

    So machine languages are APL-compatible these days.

  3. Re:...or are they just toys? by theGreater · · Score: 5, Funny

    It ROUNDSS! It ROUNDSS us! It FRCZSS! Nasty AMD added to it.

  4. Re:Well, I'm excited. I think. by PhrostyMcByte · · Score: 3, Interesting

    I don't write those fancy codecs, but I can immediately see where some of these instructions could come in handy - for instance, PCMOV and PTEST (packed cmov/test).

    The new instructions take up an extra opcode byte, but seeing how they will lower the amount of instructions you would otherwise do, I don't see that as a problem. The super instructions (like FMADDPS - Multiply and Add Packed Single-Precision Floating-Point) do more than just help the instruction decoder too - they mention "infinitely precise" intermediate voodoo for several of them which makes it seem like doing a FMADDPS instead of a MULPS,ADDPS will result in a more accurate result.

    There are new 16-bit floating point instructions too, which I can see as a boon for graphics wanting the ease of floating point and a little higher rounding precision than bytes with values between 0 and 255 would give, without the large memory requirements of 32-bit floating point.

  5. It's a couple links deep... by SanityInAnarchy · · Score: 5, Informative

    Read this interview with Dr Dobbs:

    A floating-point matrix multiply using the new SSE5 extensions is 30 percent faster than a similar algorithm

    I believe this helps gaming and other simulations.

    Discrete Cosine Transformations (DCT), which are a basic building block for encoders, get a 20 percent performance improvement

    And then we have the "holy shit" moment:

    For example, the Advanced Encryption Standard (AES) algorithm gets a factor of 5 performance improvement by using the new SSE5 extension

    If I get one of these CPUs, I'll almost certainly be encrypting my hard drives. It was already fast enough, but now...

    As for existing OS support, it looks promising:

    We're also working closely with the tool community to enable developer adoption -- PGI is on board, updates to the GCC compiler will be available this week, and AMD Code Analyst Performance Analyzer, AMD Performance Library, AMD Core Math Library and AMD SimNow (system emulator) are all updated with SSE5 support.

    So, if you're really curious, you can download SimNow and emulate an SSE5 CPU, try to boot your favorite OS... even though they say they're not planning to ship the silicon for another two years. Given that they say the GCC patches will be out in a week, I imagine two years is plenty of time to get everything rock solid on the software end.

    --
    Don't thank God, thank a doctor!
    1. Re:It's a couple links deep... by funfail · · Score: 4, Funny

      Why? Recovery is 5 times faster now.

    2. Re:It's a couple links deep... by gnasher719 · · Score: 3, Informative

      >> And then we have the "holy shit" moment:

      For example, the Advanced Encryption Standard (AES) algorithm gets a factor of 5 performance improvement by using the new SSE5 extension
      If I get one of these CPUs, I'll almost certainly be encrypting my hard drives. It was already fast enough, but now...

      They copied two important features from the PowerPC instruction set: Fused multiply-add (calculate +/- x*y +/- z in one instruction), and the Altivec vector permute instruction, which can among other things rearrange 16 bytes in an arbitrary way. The latter should be really nice for AES, because it does a lot of rearranging 4x4 byte matrices (if I remember correctly).

  6. Foundations for the GPU+CPU assimulation... by WoTG · · Score: 4, Insightful

    I'm not really qualified to make an opinion on this, but my guess is that these instructions will prove increasingly useful as AMD integrates the GPU and CPU. To me, it looks like they plan to make accessing what was traditionally part of the GPU a simple process (relative to accessing a GPU directly through their own pseudo CPU api's).

    It'll take a couple years for "SSE5" to show up in AMD chips... which happens to coincide nicely with their Fusion (combined CPU+GPU) product line plans.

    Will Intel pick up on these instructions? Maybe not. Does that mean they die? No, the performance benefits for those areas where this will make the most difference will make it worthwhile. At the very least, AMD can sponsor patches to the most popular bits of OSS to earn a few PR points (and benchmark points).

  7. Re:Can someone explain please by GroovBird · · Score: 3, Informative

    I believe the 64-bit designation refers to the width of the general purpose registers. This usually correlates to the address space used, but has nothing to do with the address bus. The 8086, for example, while being a 16-bit processor had a 20-bit address bus. The 8088 was a 16-bit processor, but only had an 8-bit data bus to save costs. Both were 16-bit processors, because the general purpose registers (AX, BX, CX, DX) were 16-bit.

    In the x64 world, the general purpose registers are 64-bit wide. This also used to influence the width of the 'int' datatype in the C compiler, although I'm not sure that 'int' is a 64-bit integer when compiling x64 code.

  8. Re:Can someone explain please by forkazoo · · Score: 5, Informative

    The 64-bit designation refers to the width of the address bus*. For example, IA-32 processors have been able to handle 64 bit integers for ages.. so a 64-bit address-capable processor handling 128 bit numbers is nothing new.


    Technically, the "bit designation" of a platform is defined as the largest number on the spec sheet which marketing is convinced customers will accept as truthful. Seriously, over the years different processors and systems have been "16 bit" or "32 bit" for any number of odd and wacky reasons. for example, the Atari Jaguar was widely touted as a 64 bit platform, and the control processor was a Motorola 68000. The Sega Genesis also had a 68k in it, and was a 16 bit platform. The thing is, Atari's marketing folks decided that since the graphics processor worked in 64 bit chunks, they could sell the system as a 64 bt platform. C'est la vie. It's an issue that doesn't just crop up in video game consoles -- I just find the Jaguar a particularly amusing example.

    But, yeah, having a CPU sold as one "bitness" and being able to work with a larger data size than the bitness is not unusual. The physical address bus width is indeed one common designator of bitness, just as you say. Another is the internal single address width, or the total segmented address width. Also, the size of a GPR is popular. On many platforms, some or all of those are the same number, which simplifies things.

    An Athlon64, for example, has 64 bit GPR's, and in theory a 64 bit address space, but it actually only cares about 48 bits of address space, and only 40 of those bits can actual be addressed by current implimentations.

    A 32 it Intel Xeon has 32 bit GPR's, but an 80 bit floating point unit, the ability to do 128 bit SSE computations, 32 bit individual addresses, and IIRC a 36 bit segmented physical address space. but, Intel's marketing knew that customers wouldn't believe it if they called it anything but 32 bit since it could only address 32 bits in a single chunk. (And, they didn't want it to compete with IA64!)
  9. Re:Well, I'm excited. I think. by CryoPenguin · · Score: 3, Informative

    Being thick (and out of coffee) how the hell can any thing be infinitely precise?

    The result will still eventually be stored back into a floating-point number. What it means for an intermediate computation to be infinitely precise is just that it doesn't discard any information that wouldn't inherently be discarded by rounding the end result.
    When you multiply two finite numbers, the result has only as many bits as the combined inputs. So it's quite possible for a computer to keep all of those bits, then perform the addition with that full precision, and then chop it back to 32bits. As opposed to implementing the same operation with current instructions, which would be: multiply, (round), add, (round).