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Auto Assault Goes Sunset Tonight

Mytob writes "Today is the last day of service for NCSoft / Net Devil's Auto Assault. The game, which has never proved that popular, will have its service terminated at midnight central time. Refund emails have already been sent out, and end-of game events have been happening since last week. From the Auto Assault Website: 'We are now in the final week of Auto Assault and to mark this occasion on Friday night we'll be doing all sorts of nutty things in-game — whatever you request, we'll try to make happen. Most of the fun will be in and around Ground Zero (don't worry if you don't have a high-level character, we'll boost you), but we'll be doing other stuff all around the game. We plan on starting around 9PM CDT (if not before) and should last right to midnight when the servers are shut down for the final time.'"

4 of 39 comments (clear)

  1. Nice try, but (mostly) too shallow by Lonewolf666 · · Score: 4, Interesting

    I've played in the beta, and AA had a few nice aspects that almost made me buy it.

    The good things were
    -halfway decent driving physics (albeit not perfect)
    -innovative and interesting crafting system
    -nice graphics

    and the bad:
    -Absolutely no death penalty, making combat somewhat meaningless
    -got quite repetitive after level 20
    -combat way too dependent on level: a mob 5 levels below you could hardly hurt you and vice versa...
    In the end it was fun for three months of beta but by the release time I had grown somewhat tired of it. Now playing EVE which is still fun after 8 months :-)

    --
    C - the footgun of programming languages
    1. Re:Nice try, but (mostly) too shallow by Anonymous Coward · · Score: 1, Interesting

      I agree. I got a preorder so I could get into the Beta. I spent a few weeks with it, and came to the same decision as you. In addition to your reasons, I had the following:

      - Far too much of it was geared toward single-player. There wasn't a whole lot of multi-player content involved (at the low end, at least), and what was there was often something that could still be beaten alone with some persistance. (The non-penalty for death factored into this. Go in, survive for a bit, attack for as long as possible, die. Repeat until the mob wore down enough to be killed.)
      - Sometimes the drops would be too numerous, causing me to stop and clean out the inventory every so often; or the drops for quests wouldn't happen nearly often enough, causing lots of constant backtracking and waiting until mobs respawned, just so I could collect the last of the "Get 10 cans of gasoline from Level 12 Pike Sandcrawlers"
      - Again, at least at the lower levels, it didn't really matter what class you played; the missions were all exactly the same within a race.
      - Finally, and most importantly, for a game called "Auto Assualt", you'd think there would be more, well, actual assault. Especially with 3 races, it would've been cool to have "border areas" where you constantly engaged in raids against the other factions. But, outside of the ultra-high level stuff (Ground Zero), the only way to do real PvP was to enter special arenas where organized matches occured. (ie. This *SHOULD* have been something closer to "Car Wars Online")

  2. Poor auto assault by Pojut · · Score: 3, Interesting

    I found Auto Assault to be a SUPER fun game...except for the fact that there was hardly anyone around.

    Unfortunately, it was a vicious circle that caused things to get to this point...no one wanted to play it because the world was so empty, thus causing the world to STAY empty.

    Shame...I loved it.

    1. Re:Poor auto assault by Andy+Dodd · · Score: 4, Interesting

      This can really kill any online game. It's a chicken-and-egg problem, although even if that problem gets solved, it can really kill a game if subscriber count dips for any reason.

      For example, this is a basic VERY concise history of Dark Age of Camelot:

      Game launches successfully (I've heard that it is still regarded as the least buggy MMOG launch ever. This is sad since DAoC still had lots of annoying bugs.

      First game expansion is well received

      Not realizing that the reasons most of the DAoC subscriber base were playing DAoC instead of Everquest was because they hated certain aspects of EQ such as sitting around camping a rare mob spawn for hours on end, Mythic decided to try and capitalize on EQ's popularity by releasing a new expansion (Trials of Atlantis) which had very EQ-like mechanics. (Super-rare mob spawns as opposed to the previous DAoC model of super-rare drops off of mobs or drops off of super-hard mobs requiring lots of teamwork to beat.)

      Playerbase almost universally hates ToA and constantly bitches about it to Mythic. Mythic ignores the bitching because people aren't quitting. Mythic does not realize that most of the complainers are just waiting for another place to go - While they like DAoC far less than they used to, there still aren't better options.

      Eventually, Blizzard Entertainment provides just the option that over half of DAoC's playerbase is waiting for.
      DAoC's subscriber count drops rapidly over the period of only a few months

      Mythic finally realizes just how much ToA was hurting them, and starts fixing it

      While the game is vastly improved (and in my opinion, is far better than WoW in terms of game mechanics), the fact that the playerbase is totally skewed towards hardcore players shifts RvR (Realm vs. Realm) mechanics in such a way that casual players can't compete. As a result, despite the reason for people originally leaving for WoW being gone, the reduced playerbase of DAoC makes people stay with WoW (or other games - EVE in my case).

      DAoC is stuck in a chicken-and-egg situation in which they can't gain new/casual players until they gain more casual players.

      Game mechanics-wise, I would rather be playing DAoC than EVE. But the decimated playerbase means DAoC is no longer fun, despite good game mechanics.

      --
      retrorocket.o not found, launch anyway?