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Auto Assault Goes Sunset Tonight

Mytob writes "Today is the last day of service for NCSoft / Net Devil's Auto Assault. The game, which has never proved that popular, will have its service terminated at midnight central time. Refund emails have already been sent out, and end-of game events have been happening since last week. From the Auto Assault Website: 'We are now in the final week of Auto Assault and to mark this occasion on Friday night we'll be doing all sorts of nutty things in-game — whatever you request, we'll try to make happen. Most of the fun will be in and around Ground Zero (don't worry if you don't have a high-level character, we'll boost you), but we'll be doing other stuff all around the game. We plan on starting around 9PM CDT (if not before) and should last right to midnight when the servers are shut down for the final time.'"

7 of 39 comments (clear)

  1. Nice try, but (mostly) too shallow by Lonewolf666 · · Score: 4, Interesting

    I've played in the beta, and AA had a few nice aspects that almost made me buy it.

    The good things were
    -halfway decent driving physics (albeit not perfect)
    -innovative and interesting crafting system
    -nice graphics

    and the bad:
    -Absolutely no death penalty, making combat somewhat meaningless
    -got quite repetitive after level 20
    -combat way too dependent on level: a mob 5 levels below you could hardly hurt you and vice versa...
    In the end it was fun for three months of beta but by the release time I had grown somewhat tired of it. Now playing EVE which is still fun after 8 months :-)

    --
    C - the footgun of programming languages
  2. Poor auto assault by Pojut · · Score: 3, Interesting

    I found Auto Assault to be a SUPER fun game...except for the fact that there was hardly anyone around.

    Unfortunately, it was a vicious circle that caused things to get to this point...no one wanted to play it because the world was so empty, thus causing the world to STAY empty.

    Shame...I loved it.

    1. Re:Poor auto assault by Andy+Dodd · · Score: 4, Interesting

      This can really kill any online game. It's a chicken-and-egg problem, although even if that problem gets solved, it can really kill a game if subscriber count dips for any reason.

      For example, this is a basic VERY concise history of Dark Age of Camelot:

      Game launches successfully (I've heard that it is still regarded as the least buggy MMOG launch ever. This is sad since DAoC still had lots of annoying bugs.

      First game expansion is well received

      Not realizing that the reasons most of the DAoC subscriber base were playing DAoC instead of Everquest was because they hated certain aspects of EQ such as sitting around camping a rare mob spawn for hours on end, Mythic decided to try and capitalize on EQ's popularity by releasing a new expansion (Trials of Atlantis) which had very EQ-like mechanics. (Super-rare mob spawns as opposed to the previous DAoC model of super-rare drops off of mobs or drops off of super-hard mobs requiring lots of teamwork to beat.)

      Playerbase almost universally hates ToA and constantly bitches about it to Mythic. Mythic ignores the bitching because people aren't quitting. Mythic does not realize that most of the complainers are just waiting for another place to go - While they like DAoC far less than they used to, there still aren't better options.

      Eventually, Blizzard Entertainment provides just the option that over half of DAoC's playerbase is waiting for.
      DAoC's subscriber count drops rapidly over the period of only a few months

      Mythic finally realizes just how much ToA was hurting them, and starts fixing it

      While the game is vastly improved (and in my opinion, is far better than WoW in terms of game mechanics), the fact that the playerbase is totally skewed towards hardcore players shifts RvR (Realm vs. Realm) mechanics in such a way that casual players can't compete. As a result, despite the reason for people originally leaving for WoW being gone, the reduced playerbase of DAoC makes people stay with WoW (or other games - EVE in my case).

      DAoC is stuck in a chicken-and-egg situation in which they can't gain new/casual players until they gain more casual players.

      Game mechanics-wise, I would rather be playing DAoC than EVE. But the decimated playerbase means DAoC is no longer fun, despite good game mechanics.

      --
      retrorocket.o not found, launch anyway?
    2. Re:Poor auto assault by swordgeek · · Score: 2, Informative

      Interesting history. I had played DAoC from fairly early on, and had brought two characters up to level 50 by the time ToA was released. I had also become a Legendary Grandmaster armourcrafter, which took twice as much time as leveling two characters. At first the rule and game changes looked like they were designed for better balance, but then they started to get silly and frustrating. Then there was the cheating: I worked with a guy who got up to the same crafting level as me in a week, by using an auto-crafting program, which were explicitly forbidden. I complained to the powers that be, and got no response. I appealed to the in-game support folks, and got ignored, even when he was USING THE PROGRAM AT THAT MOMENT--they simply refused to check into it.

      Then ToA came out. Despite their promises, they quickly started to hold official events in the expanded area, and if you hadn't bought it, then you were left out. So much of the game's upgrades which _could_ have been implemented realm-wide required owning ToA, that it became pointless to play if you didn't shell out the extra $45.

      It became abundantly clear that the Powers That Be weren't interested in running a fair, honest, or fun game--they were out to soak their customers for as much money as possible. Expensive game, expensive (and effectively mandatory) upgrades, AND a monthly fee, and as long as you paid your bill, you could cheat as much as you liked. No thanks Mythic, I'll keep my money.

      I see that the cheater mentioned above still exists. Apparently in-game crime _does_ pay.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  3. Open Source it. by paganizer · · Score: 4, Insightful

    Hopefully, the company will release the server & client code as open source; they can then watch in frustration as dozens of servers & tens of thousands of players jump on it.
    I guess if it was me I would just open source the client, and release the server as a binary; that way you could still, in theory, make money by providing new material while getting away from hosting, hardware & advertising costs.
    hmmm.

    --
    Why, yes, I AM a Pagan Libertarian.
    1. Re:Open Source it. by Quarters · · Score: 3, Insightful
      Every time some commercial MMO gets the sunsetting treatment someone has to drag out the, "I hope they release the code" rallying cry.

      It's not going to happen. AA is but one MMO title that NetDevil produces. They would be pointing a gigantic gun at their collective feet if they were to release the networking code that, presumably, is used within their other commercial games. On top of that, within the realm of the client, there are possible middleware licensing issues with the 3D engine, video playback, physics system, etc.. that would prevent any opening of the code.

    2. Re:Open Source it. by GrayNimic · · Score: 2, Insightful

      That's what many people were hoping for following the shutdown of the Earth & Beyond MMO. However, EA pointed out how much of an investment a MMO engine is and what a significant asset it represents to the company - it'd be easier to upgrade/revamp their existing engine than create a new one from scratch if they were to make a new MMO, for example. Plus, releasing the engine would give an enormous boost to their competition in later MMOs, which is of special concern since the subscription MMO client base is generally (or at least was) a relatively limited pool of customers.

      At least, that was the response given at the time by Electronic Arts. I imagine that the case would be similar for Auto Assault and NCSoft, overall.