Google Earth Flight Simulator
insidedesign writes "Blogger Marco has recently discovered that the newest version of Google Earth includes a flight simulator. Though simple in comparison to full-blown simulators, Google Earth's is fun and addictive. To get started, press Ctrl+Alt+A for the initial dialog (on OS X, Command+Option+A). Then choose your plane (F16 or SR22) and initial airport. Joysticks are supported; it has even been reported that force feedback works. The game's controls are sensitive so it takes some getting used to. Here are all the available controls. For a quick overview, check out this YouTube video."
That is freaking AWESOME!
The game.
Flying close to the ground is pretty crappy anyway. Apparently there are 1500 foot rolling hills in central Arkansas. But flying from the whole-earth view in space down to little houses is awesome.
Maybe that's a nod to subLOGIC's FS2, the first home flight sim to feature real locations and airports. Chicago's Meigs Field was the player's default starting point.
+0 Meh
Bill Gates is probably going to be real pissed if this starts eating into his M$ Flight Sim profits, especially if (a) this remains free and (b) Google expands it to include more aircraft and options.
On another note, I wonder if they could make this a network thing, so perhaps we could have dog fights with other users in the air? But the feds would probably put a stop to that, since that would also require Google to install live missiles and bombs in the simulator, allowing people to start bombing various structures in google earth,...
of course it shows hills and everything. have you used google earth ?
imnsfho (keepin it retro) GE is one of the most significant application of computers since internet searching,
and layering a flight-simulator on top of it is [just] a great extension of an awesome core technology.
I'm a private pilot, and the other simulators disappoint. They are good for practicing Instrument procedure, and to a certain extent, airplane maneuvers, but for just plane fun (pun intended) they are weak.
Most of the joy of flying General Aviation (small) planes is the view - nothing like it anywhere else, including that commercial jet. (which rockets up to 45,000 feet in 10 minutes where you can't see jack) Flight simulators have typically given depictions of the landscape - patterns that are rough analogies of what you'd actually find out the window.
But this is the real McCoy! Resolution is still weak, and the plane handling characteristics are lousy, but when I'm flying 5,500 VFR over the East Bay, it actually IS the East Bay. I noticed that once you've started the Easter Egg, you can re-launch from any view, which let me spin a few circles above local Oroville, CA.
I recognized everything and had no trouble finding the local airport, and successfully landed the very first try in the SR-22. Since I've never flown an SR22, I had to stall it first in the air to figure out what my approach speed should be - about 70 knots seemed about right.
Really, if they put some spit and polish on this, it could give FS X a real run for its money - for just plane fun, it already rivals FS X!
I have no problem with your religion until you decide it's reason to deprive others of the truth.
Actually I think all this talk of aiding terrorisim is arse backwards since flight sims are everywhere anyway. I expected the plane to bounce off the ground and just be arcade style at first, but it actually crashes and then places you far enough away from where you crashed to do a rerun of navigation... to your 'target'. So since you have to be connected the whole time to use it properly won't this just tip off the people at google HQ that somethings up if say people in certain locales start crashing into the Pentagon a bit too much all of a sudden?
I just wish there was a way i could pre-cache a certain area at the highest detail level.
:)
As it is now, it only starts to download when you are already in an area which means
that you are always seeing sub optimal detail levels when you fly into new areas.
For Google it should be easy to make a simple position prediction algorithem (including z) to prioritize
map content area and detail level download. Especially in a flight sim it should be fairly easy to predict
near future positions with a relative high degree of certainty.
Oh well, i was still having more fun playing this then i was playing MS FlighSim X...
Performance probably had a lot do to with that, but also the fact that high res.
aerial pictures for everything is simply better then crappy generated (i should say composited)
detail textures for most everything.
Of course this is this and MS Fligh Sim is something totally different in terms of scope and realism.
Nevertheless, this is free, fun, quick and simple and for me that simply wins
As a user of all three major OSes, I would argue that it would do Windows and Linux users a lot of good to be a bit more critical. Looking at the apps available, there's a reason Mac apps are generally more polished: Mac users complain about stuff like that and will ignore (and thus eventually kill) crappy apps.
Please, people, learn something from Mac users. Don't accept crap just because it's free.