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What Are the Advantages/Disadvantages of Game Schools?

GameCareerGuide has up an article looking at the pros and cons of going to a 'game school'. There are a number of programs in schools across the country that now focus on game development, game design, and creating game art. Are they worth it? "First, and probably most importantly, game-specific schools do not typically offer a comprehensive undergraduate education. Some game programs, as well as art schools, will actually encourage young students to go elsewhere for their undergraduate education and return to game school for more advanced training. I've literally heard that out of the mouths of art school faculty: Go get your bachelor's degree at a traditional university, then come back and apply to art school after you've learned a little more about the world. And while it's true that not everyone is cut out for a traditional education in the humanities or sciences, many many people who initially fight it find it invaluable after the fact. "

7 of 123 comments (clear)

  1. Get a batchellors by everphilski · · Score: 4, Insightful

    Get a 4-year degree with a piece of paper. It really does mean something, even if you go on to do nothing with it. For example, if you want in to a game school, get a degree in CS or math or something halfway relevant and then do it.

    If your sector of work ever fails, that degree shows a potential employer in another field a few things: first that you stuck something out for four years (which, in a volatile game industry, you may not have the chance to do, or may not choose to do in order to 'get ahead'). Secondly it gives you a well-rounded foundation. You learn as much in class as you do out of class in the social interactions between your classmates and the dynamics of the university, even if you live off campus.

    In short, an accredited piece of paper means a lot, and not just in your field. Go for it!

  2. Fresh air. by east+coast · · Score: 4, Insightful

    FTB: I've literally heard that out of the mouths of art school faculty: Go get your bachelor's degree at a traditional university, then come back and apply to art school after you've learned a little more about the world.

    It's actually surprising for me to see this and I think it puts the gaming schools in a much better light than I had put them in earlier.

    I've got a near-16 year old nephew who seems to think that he can skirt around the parameters of traditional education and still come out on top working in the gaming field. I can't blame him though... I also have a brother who doesn't seem to know that there is a not-so fine line between being a genius and being a little smarter then most kids of the same age but being a lazy unmotivated slob. He's all too convinced that things will fall together when they need to. If only he knew that these things needed to start to fall together a few years ago.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  3. Where else can it bring you? by svendsen · · Score: 3, Insightful

    I would figure out what happens if you don't want to program games anymore. Will it help you in anything else you want to do? If you have a CS degree (as an example) and don't want to do CS related things, the CS degree still shows that you have skills in logic/math/theories/etc. and can easily be used in other places.

  4. Re:What do you intend to get out of it? by p0tat03 · · Score: 3, Insightful

    Yes, because being a business grad with a sack of money makes you a qualified game designer? I feel sorry for the coders you hire who have to implement your idiotic ideas - designing a game is an art/science that takes dedication and real experience, not just a random idea and a sack of money. It's like a wealthy financier trying to become a world-renowned filmmaker just because he has the money to hire a camera crew.

    Some of us have a passion for game development, and for programming. While there are some companies out there that exploit their employees in horrible conditions, there are just as many who are willing to treat their developers with respect. This is true for every field of industry I have ever been in (from manufacturing all the way to game dev), so don't think long hours, low pay, poor job security, lousy managers, and corrupt execs are somehow unique or more prevalent in this industry than the next.

    Game development is hectic, is it often tough, and if you don't love building games you're going to have a hellish time. Same goes for most "industrialized" arts like film or publishing.

  5. Don't read this post if a game school sounds good by Overzeetop · · Score: 3, Insightful

    Look, most people who want to code games are gamers. They're young, have little motivation to learn hard topics (by hard I mean solid, such as advanced math and sciences, not necessarily difficult). Heck, many have little motiviation to do anything but play games. They're good at them, and think they can do a better job. They are also enticed by shortcuts. I have bad news for those people:

    There are no reliable shortcuts in life.

    Okay, just to clairfy - dropping out of college and starting a multi-billion dollar company is possible, but not probably. You'd be better off playing the lotto - that doesn't require as much work, and gets you similar odds*. Being successful means knowing _all_ the things than nobody else takes the time to learn. Anybody can learn the fun stuff, the really successful people know the un-fun stuff and that's what gives them an edge against the fun-stuff-only people. Just in case is isn't clear yet, in this industry there are no points awarded for being able to play your video game well.

    *playing the 146M:1 powerball lotto twice a week for 5 years gets you to 280k:1 chance to win a comfy retirement (typically $10M-100M lump sum payout). There are 300M people in the US, so there would need to be over 1000 college-drop-out 8-figure CEOs that invested less than $1000 and 15 minutes a week in their business to make the lotto a worse option.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  6. Re:What do you intend to get out of it? by JNighthawk · · Score: 4, Insightful

    Wee! Bad Analogy Guy, indeed!

    I'm a programmer at Volition, Inc. I don't work insane hours (though, I haven't crunched yet). I'm paid well. My managers are great. I love coming into work every day. You're making terrible generalizations that don't apply to a lot of places. They could also apply to non-game companies. It's like you're just hateful of the working world in general.

    We have Full Sail, Digipen, and Guild Hall grads working here, right now. I went to Full Sail, myself.

    Whatever you do, don't listen to the above idiot. Do what you love.

    --
    Wheel in the sky keeps on turnin'.
  7. They do more harm than good by moore.dustin · · Score: 4, Insightful

    Allow me to preface this by saying that some people who are motivated can go to these schools, absorb the knowledge around, and end up doing very well. These people work hard and get the most out of the school they are paying for.

    Now that that is out of the way, for everyone else, they will end up having their 'gaming college' amount to little more than time served at a school. I have attended these schools which turned into a game school while I was there (CIS/CSC for me). TFA points out some truths, but I only want to focus on something that afflicts many technology focused schools, but game design programs even more.

    These kids are lazy. Your average game degree student has a basic knowledge of computing principles, may have tried coding/art, and is immersed in geek/nerd culture/lifestyle. They go to school only with an interest in games, thinking they want to do what they love. I will always support that, but you have to back up your passion for games with a passion to make games for a living and most completely lack the latter. Countless students attended class for a couple semesters and once the coding or advanced modeling classes came around, the classes were empty. These students elected to miss class to play games all the time. They have gaming machines on campus where you can play games on break. I would constantly find kids who should be in the class I was attending on these machines.

    Anything of worth for these students meant little to them. They think they can go to school, learn how to draft a Game Design Doc and send that off to publishers and then wait for the call where someone offers them millions to create their game.

    Color me a troll, but these students were lazy and had no ambition to actually do or learn anything. They were generally delusional about what working in the game industry entailed and the staff at the school did little to educate them.