What Are the Advantages/Disadvantages of Game Schools?
GameCareerGuide has up an article looking at the pros and cons of going to a 'game school'. There are a number of programs in schools across the country that now focus on game development, game design, and creating game art. Are they worth it? "First, and probably most importantly, game-specific schools do not typically offer a comprehensive undergraduate education. Some game programs, as well as art schools, will actually encourage young students to go elsewhere for their undergraduate education and return to game school for more advanced training. I've literally heard that out of the mouths of art school faculty: Go get your bachelor's degree at a traditional university, then come back and apply to art school after you've learned a little more about the world. And while it's true that not everyone is cut out for a traditional education in the humanities or sciences, many many people who initially fight it find it invaluable after the fact. "
Game development programmes aren't really treated all that seriously by any of the developers I've worked for. It might help in addition to a degree in a related field but, real world experience will serve you a lot better.
To be clear I'm not advocating that an aspiring game developer should go to game school - quite the opposite in fact. My experience in the industry is such that I know the quality of the education is minimal at best, and it certainly doesn't give you the depth necessary for your skills to be relevant in even 6 months. An aspiring game artist needs to go to art school (a proper one, with proper basic education in visual or audio arts)... an aspiring game coder needs to get a CS/eng degree.
Yes, great games do come out of hobbyists all the time. This is because these hobbyists have poured time and energy into the craft and they DO have a fair bit of experience developing and designing games. For every great indie game like Gish that shows up are a million crappy, unworthy prototypes sitting on the developer's hard drive somewhere. Nobody drops in out of the blue and designs a great game with no prior experience.
I was more responding to the other poster's claim that one can make a great deal of money and then get a bunch of lowly-paid slack-jawed yokels to make his game for him. It doesn't work like that, or at least certainly the product won't be any good. You either spend a huge amount of developing your craft or you don't.
*sigh* I hate when these threads show up. It always means I need to write long-winded rebuttals to people who don't understand that there are real gaming schools out there other than "Tighten Up The Graphics On Level 3" University.
I went to Full Sail for Game Development (programming), graduated with my bachelor's in 21 months. I'm currently working as a programmer for Volition, Inc. We also have grads from Digipen and Guild Hall working here.
The biggest thing to remember about a game school is this: a school doesn't teach you anything, it allows you to learn. If you don't put in the effort, you'll get nothing out of it. The people that got the most out of a game school, like myself, were working on side projects throughout their time at school. If you aren't motivated while in school to work on games, and don't take time to learn outside of school, then a game school isn't for you. Period.
Is it harder to get a job outside of games with a game degree? That depends. I went for programming, and I know that I am significantly more qualified for a non-game programming job now than I was before I went. That being said, there are still a lot of people out there who think all game schools are a joke, because they've only met the game school failures, or think all game schools are like the fly-by-night universities they see advertised on TV.
Full Sail's Game Development program not only has gaming-centric classes like Game Design Fundamentals, where you learn to write a design doc, and DirectX, but also calculus, linear algebra, and a mythology class. You learn what you would at a normal school, but what makes them great classes is that they're tailored towards games. In linear algebra, the focus is on matrices and matrix math. In our psychology class, some time is devoted to color theory and how different cultures perceive the meaning of colors.
Really, the bottom line is that if you are 100% sure you want to go into games, and you have the motivation to put in 80 hour weeks for months in school between side projects, classes, and school projects, a game school *may* be a good choice for you. Don't discount a good school just because its emphasis is on games.
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I work in the industry. The company I work for has released two titles while I've been here and I worked on one of them. I've done crunch mode. It wasn't the greatest thing, but it wasn't any worse than cramming for finals in college. With this job I was able to buy a new house, a new car, etc., etc., so the pay isn't bad either. Most the time it's 40 hrs/week except during crunch times, which doesn't last longer than a couple of weeks. We were also given healthy bonuses for any over time work we did.
I also worked at a large software company that had nothing to do with games. Worked there for over two years as a tester. During that time I saw developers work longer hours than what I've done here. In other words, if you develop software for a living, it's what the industry expects out of you. You get over it. Some expect it more than others, but video game developers don't have to have it any worse than any where else. It all boils down to who you work for.
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I'll say that I agree with the stance of the article. Get a real degree and supplement it with game school knowledge. Which order really depends on your situation. If you can afford it, get the real degree first. Then, work your way through game school (usually shorter duration than a 4 year degree). If you can't get the game diploma and work your way through real school (probably in QA or level scripting or some other entry level position).
For game design, look for degree areas that compliment the types of games you want to make. History for those war based games. Sociology for those MMOs and Sim type events. Economics if you want to design a nice stock trading game. Whatever makes sense. Then, when you go to design the games you want, you'll have a firm grasp of how it should work.
For programming, look to computer science or MIS. CS would be the better choice of the two, but if you want to work in the MMO arena, having database skills that you get from an MIS degree would be helpful.....but if you want to do the 3D engine work, you gotta go CS.
For art, well, obviously, an art based degree.
If you want to be a producer, MIS again and some business focused project management.
Layne