What Are the Advantages/Disadvantages of Game Schools?
GameCareerGuide has up an article looking at the pros and cons of going to a 'game school'. There are a number of programs in schools across the country that now focus on game development, game design, and creating game art. Are they worth it? "First, and probably most importantly, game-specific schools do not typically offer a comprehensive undergraduate education. Some game programs, as well as art schools, will actually encourage young students to go elsewhere for their undergraduate education and return to game school for more advanced training. I've literally heard that out of the mouths of art school faculty: Go get your bachelor's degree at a traditional university, then come back and apply to art school after you've learned a little more about the world. And while it's true that not everyone is cut out for a traditional education in the humanities or sciences, many many people who initially fight it find it invaluable after the fact. "
You learn how to tighten up those graphics!
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Advantage: You prove you're an idiot without having to say a word.
Disadvantage: No one in their right mind will ever hire you.
I have nothing to say.
Get a 4-year degree with a piece of paper. It really does mean something, even if you go on to do nothing with it. For example, if you want in to a game school, get a degree in CS or math or something halfway relevant and then do it.
If your sector of work ever fails, that degree shows a potential employer in another field a few things: first that you stuck something out for four years (which, in a volatile game industry, you may not have the chance to do, or may not choose to do in order to 'get ahead'). Secondly it gives you a well-rounded foundation. You learn as much in class as you do out of class in the social interactions between your classmates and the dynamics of the university, even if you live off campus.
In short, an accredited piece of paper means a lot, and not just in your field. Go for it!
FTB: I've literally heard that out of the mouths of art school faculty: Go get your bachelor's degree at a traditional university, then come back and apply to art school after you've learned a little more about the world.
It's actually surprising for me to see this and I think it puts the gaming schools in a much better light than I had put them in earlier.
I've got a near-16 year old nephew who seems to think that he can skirt around the parameters of traditional education and still come out on top working in the gaming field. I can't blame him though... I also have a brother who doesn't seem to know that there is a not-so fine line between being a genius and being a little smarter then most kids of the same age but being a lazy unmotivated slob. He's all too convinced that things will fall together when they need to. If only he knew that these things needed to start to fall together a few years ago.
Dedicated Cthulhu Cultist since 4523 BC.
Wee! Bad Analogy Guy, indeed!
I'm a programmer at Volition, Inc. I don't work insane hours (though, I haven't crunched yet). I'm paid well. My managers are great. I love coming into work every day. You're making terrible generalizations that don't apply to a lot of places. They could also apply to non-game companies. It's like you're just hateful of the working world in general.
We have Full Sail, Digipen, and Guild Hall grads working here, right now. I went to Full Sail, myself.
Whatever you do, don't listen to the above idiot. Do what you love.
Wheel in the sky keeps on turnin'.
Allow me to preface this by saying that some people who are motivated can go to these schools, absorb the knowledge around, and end up doing very well. These people work hard and get the most out of the school they are paying for.
Now that that is out of the way, for everyone else, they will end up having their 'gaming college' amount to little more than time served at a school. I have attended these schools which turned into a game school while I was there (CIS/CSC for me). TFA points out some truths, but I only want to focus on something that afflicts many technology focused schools, but game design programs even more.
These kids are lazy. Your average game degree student has a basic knowledge of computing principles, may have tried coding/art, and is immersed in geek/nerd culture/lifestyle. They go to school only with an interest in games, thinking they want to do what they love. I will always support that, but you have to back up your passion for games with a passion to make games for a living and most completely lack the latter. Countless students attended class for a couple semesters and once the coding or advanced modeling classes came around, the classes were empty. These students elected to miss class to play games all the time. They have gaming machines on campus where you can play games on break. I would constantly find kids who should be in the class I was attending on these machines.
Anything of worth for these students meant little to them. They think they can go to school, learn how to draft a Game Design Doc and send that off to publishers and then wait for the call where someone offers them millions to create their game.
Color me a troll, but these students were lazy and had no ambition to actually do or learn anything. They were generally delusional about what working in the game industry entailed and the staff at the school did little to educate them.
Invexi - a Phoenix, AZ based web design and web development company.
Sure, there are PLENTY of kids who came to the school because they thought if they played game, they could make them and end up dropping out or unemployed. But I saw the same things when I was going for a C.S. degree at a "traditional" college, and anyone who's been to any type of college will tell you there are people who join that major who have the wrong expectations and should not be there.
Im not going to defend all "game schools", but I think it's unfair to put a blanket dismissal to all of them. If you find a good one (make sure they aren't just taking your money) and take it seriously, you can learn skills that will apply directly to getting a job. I have many friends with C.S. and other degrees from nice universities and state schools that have no real-world applicable knowledge.
In short, I have my degree from a "game school" and currently my major, "Visual & Game Programming", has a 100% hire rate among graduates - all employed at film (Pixar, ILM) or game companies (ArenaNet, Perpetual)