Wii Outsells 360, PS3 Worldwide
Wowzer writes "Despite confusing consoles produced, shipped or sold reports, the Nintendo Wii is now the best-selling system worldwide. Its sales exceed that of the Xbox 360 despite Microsoft's console having a year-long head start. And it's way ahead of the PS3. From the article: 'Sales figures from each console's launch date through the end of July (and the end of August in Japan) were added up, with the Wii just barely edging out the 360: 9 million for the Wii, 8.9 million for the 360, and 3.7 million for the PlayStation 3.'"
The game companies that thought it would fail and weren't prepared for its success.
Well, it has never been successfully tested.
On the one hand, it's just a continuation of a year-long trend of Wii kicking the other consoles' butts hard. They're still hard to find because they disappear off the shelves as soon as they get put there. Anyway, this was all predicted a while ago and so isn't a surprise in that sense.
On the other hand, I find it QUITE surprising that the Wii can so handily outsell the 360 when its game library is, all things considered, horribly outmatched. This is a very strong example of the fact that games do NOT sell the system, as many gamers like to think. Advertisements and price tag do a LOT more than the shelves of dvd-size plastic boxes with the console's logo on them, it seems.
I like basketball!!1!
You're missing the point. The Xbox 360 has had a significant advantage time-wise over both the PS3 and the Wii. Nintendo, in about 10 months, has caught the 360 which has been on the market a full year longer. Not only that, but just do a comparison at your local store. When was the last time you saw a Wii sitting on a shelf anywhere? Sales of the Wii show no signs of letting up any time soon. So in short, Nintendo is murdering their competition.
Specifically, the Xbox made its over all numbers largely without doing much in Japan. If you factored out Japan, I think that the Xbox still has a substantial lead.
In other words, I do not expect the Xbox 360 to become a non factor any time soon. It may be in a #2 position, but holding its current position without the benefit of Japan is a pretty strong feat. If they ever crack the Japanese market, they will likely give Nintendo some strong competition. Conversely, if the PS3 can build some decent momentum as its prices drop, it could overtake Microsoft overall with core gamers. If this does happen, it will happen very late in this console cycle (no earlier than say, 2010). And if it does do so, it will not overtake the 360 in the US.
I had been saying for some time, before the Wii's launch, that it probably had at worst, the #2 slot locked up in the console war, and a real threat to be #1.
I would say that right now, Nintendo is #1 over all, but only #2 with respect to hard core gamers. While a broad market strategy may be a good one, the core segment has proven consistently strong, and not one you want to cede to a rival.
If the Wii is ever going to get a grip on the core segment of the console market, they have to do it within the next year. Developers of titles that appeal to core gamers jumped on the Wii band wagon late, so the games that could push Wii into an untouchable #1 standing simply do not exist yet. On top of that, Nintendo did have a pretty bad game drought between February and July on the Wii. With the 3rd party developers coming on stream, that may change.
So to sum up:
- Right now, Wii has the #1 spot over all, but is only #2 with core gamers.
- I expect that the Xbox 360 will stay #1 with core gamers unless the Wii starts to get alot of games that will appeal to core gamers. Given the Wii's market positioning, I do not think this will happen.
- I expect the Xbox 360 to be guaranteed #2 unless Sony starts to build alot of momentum. I would be very surprised if this happens.
END COMMUNICATION
And based on Nintendo's difficulty in satisfying demand, it's not much of a stretch to include them among those companies. It's easy to say something is a sure bet in hindsight, but that's not how it looked back before anyone had gotten their hands on the Nintendo Revolution.
Different doesn't always mean better, and features on paper don't necessarily describe the experience. How well has motion control worked in the past? How precise will the controller be? Assuming everything else remained the same, but the wiimote was looser, that alone could sink the console. Game controls need to be consistent and precise because that control mechanism is their only connection to the game. Plus the hardware is specced lower than the other two consoles. And their previous console came in last of the three. The Wii was not the safe bet, thus developers went with the tried and true formula on the other platforms and are now scrambling to play catch-up.
Even Nintendo didn't bet on doing this well, the numbers of consoles sold were constrained by Nintendo's supply, not demand. You can find a Wii without camping out now, after all this time, but they still get cleared off the shelves before the next shipment. When the holiday season rolls in they may be a chore to find once again.
But the upshot through all this, is that it's indeed the most prolific console now, and though developers may be a little late to the party, there will probably be a nice big wave of games hitting all at once as they finish their late-starting Wii games.
I think the lesson of both the Wii and the DS is that for a lot of people, notably the non-gamers, FUN is what counts.
Technology, the PSP trashes the DS. The XBox360 makes the Wii look like a joke graphically and computationally.
But the new interfaces (touch screen, WiiMote) have lead to entirely new classes of games, and new ways of doing traditional games.
EG, after playing Metroid for a few hours, I can't see how anyone could go back to the classic FPS controls, especially on a console. On a DS, the touchscreen allows very rich UIs, which are not possible with just the D-pad and buttons.
That is the lesson from Nintendo: Fun Must Come First .
Test your net with Netalyzr
That math makes no sense to me. If you assume that each 360 loses Microsoft something like $100 each, each PS3 loses Sony something like $150 each, and each Wii makes Nintendo something like $70 each, you get:
Microsoft: 890m loss
Sony: 550m loss
Nintendo: 630m profit
Factoring games, then, with a 60/60/50 price structure:
Microsoft: needs to sell 30.4m games to catch up to Nintendo at selling zero games
Sony: needs to sell 23.6m games to catch up to Nintendo at selling zero games
Nintendo: 3.6m copies of Zelda, alone, means they are $144m ahead; throw in Metroid, Super Paper Mario, WarioWare, Mario Party 8, etc, and Nintendo has something like 10m games sold, trivially.
Which means the numbers for each console are actually:
Microsoft: needs to sell 40m games to catch up to Nintendo
Sony: needs to sell 33m games to catch up to Nintendo
Nintendo: Clear winner and currently the only profitable game company
GPL Deconstructed