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FASA Studios Now Out of Business

PhoenixOne writes "Another chapter in the long and sometimes-frustrating history of the name 'FASA' comes to a close today, as Microsoft's FASA Studio has closed its doors. 'It is my sad duty to announce that FASA Studio has officially closed its doors. Today was the official last day of employment for those of us who had not moved on to other positions within Microsoft Game Studios. While the rumors have been circulating forever, we chose to wait on an official announcement because we didn't want people's attention distracted from our last product, Shadowrun, a game we love.'"

20 of 72 comments (clear)

  1. Big Deal by Anonymous Coward · · Score: 2, Funny
    1. Re:Big Deal by TriezGamer · · Score: 2, Informative

      Which is called a FAFSA, not a FASA. I just had to fill one out about 2 months ago.

      Though, I must admit, having just gone through several loan documents, I read it as FAFSA at first.

  2. Not Surprising by p0tat03 · · Score: 2, Interesting

    FASA Interactive has long been dead, with no new Mech games for a number of years and certainly none on the horizon at any point after MW4. It's sad, that all traces of Battletech have been wiped off the face of the Earth - between the death of FASA itself and now its spinoff companies. I really wished someone would do something great with those properties - even Mech Commander wasn't such a bad game despite its flaws.

    I really do wish someone would translate the original Battletech table top game into computer form, but with some concessions made for easy multiplay and quicker learning - i.e. something X-Com style.

    1. Re:Not Surprising by Robotech_Master · · Score: 4, Informative
      --
      Editor Emeritus and Senior Writer, TeleRead.org
    2. Re:Not Surprising by Thirdlight · · Score: 2, Informative

      Actually there was a pretty neat game called titans of steel that was pretty close to the original board game... http://www.matrixgames.com/games/TitansofSteel2/

    3. Re:Not Surprising by Chas · · Score: 4, Informative

      FASA may be gone. FanPro may be gone. But BattleTech and Shadowrun live on.

      All the primary developers for CBT and SR for the past 7-ish years are now at Catalyst Game Labs And, already, they've released around half a dozen new products in the last 4 months.

      As Robotech Master pointed out, there's still MegaMek.

      Heck, if you want a taste of old-school FASA Interactive, there's even an approved copy of the sub-rosa PC BattleTech that JUST became available (thanks to Virtual World and Microsoft).

      If you're looking for fiction you have BattleCorps and, eventually, Holostreets.

      That and the Classic BattleTech and Shadowrun communities have been alive and bustling for the better part of a decade now.

      --


      Chas - The one, the only.
      THANK GOD!!!
  3. Good riddance. by Danse · · Score: 4, Insightful

    Microsoft and FASA have destroyed both the Mechwarrior and Shadowrun franchises now. Glad to see FASA go before they could strike again. Now if only there was some way to get those licenses away from Microsoft and give them to someone who would actual create a good game rather than the button-masher of the week.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    1. Re:Good riddance. by nutshell42 · · Score: 2, Insightful
      They seemed completely unable to release a game that wasn't part of the genre du jour.

      Mechwarrior was a mech simulation at heart. But haven't you read the news? Simulations are dead, so let's do... a RTS! But wait, now FPS are the best-selling titles and we're busy losing $4bn on our console anyway so let's drop the PC...

      Chromehounds sold well despite having some big flaws (just look at the reviews) and despite being part of a "dead" genre. This shows that there would have been a niche for a well made "realistic" mech simulation, even if it didn't sell as many units as Halo 2. And one of the major flaws of the original Xbox was a distinct lack of good games that weren't fps or by EA Sports.

      If MS FS hadn't such a long tradition at MS, I swear FSX would have you shoot terrorists on the wings of your plane with an M-16; oh, but there would be an airplane minigame where you have to press the triggers rythmically to take off and land.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    2. Re:Good riddance. by SuiteSisterMary · · Score: 2, Insightful

      Hell, I just wish that they'd made more games compatible with the Steel Batallion controller.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  4. Re:Bugger! by Danse · · Score: 2, Insightful

    You know, if the company goes out of business that doesn't mean the game isn't playable... No, but it really wasn't worth playing to begin with. It had fuck all to do with Shadowrun and simply ensured that we won't get a real Shadowrun game anytime soon. It's like they chose to slap that name on just to fuck over the SR fans. There really isn't any other reason for it when they could have shipped the same game with any other name and it would have made no difference.
    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  5. I remember when FASA and I were friends by WillAffleckUW · · Score: 2, Insightful

    back when I wrote SF and Fantasy gaming articles in the 80s.

    Regardless of what happened since then, it's sad to see them go.

    --
    -- Tigger warning: This post may contain tiggers! --
  6. Mechwarrior by theantipop · · Score: 4, Funny

    Still the only RPG I've played where I spent 5 hours creating the character and 5 minutes getting him killed.

    1. Re:Mechwarrior by sanjacguy · · Score: 4, Funny

      http://en.wikipedia.org/wiki/Traveller_rpgTraveller is still the only rpg that I know of where your character can die during character creation.

    2. Re:Mechwarrior by clem · · Score: 2, Funny

      Traveller is still the only rpg that I know of where your character can die during character creation. But you save yourself so much time that way.
      --
      Your courageous and selfless spelling corrections have made me a better person.
  7. This isn't really FASA dying... by Murrdox · · Score: 4, Insightful

    The TRUE Fasa died years ago. This is just a game studio that ripped off its name.

    Give the Mechwarrior franchise back to the remnants of Microprose, who can give us a fabulous Mech game, like Mechwarrior 3. Mechwarrior 3 was nearly perfect. Mechwarrior 4 was too "Arcade-like"... and Mechassault is just a console shoot 'em up with Mechs.

    Also, give Shadowrun to Bioware, so that we can have an awesome Shadowrun RPG. I couldn't even BEGIN to think of how wonderful a game Bioware could make with Shadowrun.

    1. Re:This isn't really FASA dying... by Chas · · Score: 2, Informative

      Ripped off?

      As I know people who worked at FASA, FASA Interactive, and FASA Studios, I beg to differ.

      Take a look at the people who worked at FASA Studio when Microsoft assumed control of FASA Interactive.

      No ripoff there.

      As for MW3, it's was a "meh" last-minute slot-in.

      MW4 was a conversion of the Virtual World code, begun at FASA Interactive when they and Virtual World Entertainment were occupying the same offices (I've even see the early conversions of RedPlanet).

      Unfortunately, FASA Interactive had never released product before. So when the time came to choose between putting out MW3 with the Virtual World code or putting out MechCommander, MechCommander was far closer to being finished.

      So MechWarrior3 was farmed out to Zipper Interactive, and the "Git 'er done" was what emerged.

      And while MW4 was not a good representation of a mech from a construction POV, it was a decent sim, considering that it's forebearer VWE BattleTech) was designed to run on a custom graphics system with multiple multi-function displays (think Flight Simulator on steroids).

      --


      Chas - The one, the only.
      THANK GOD!!!
  8. Who here... by DavidTC · · Score: 3, Insightful

    ...hates how Microsoft buys companies and then destroys half their product lines?

    It's not just FASA, I don't really know much about them. The one that really pissed me off was Access Software, which MS bought for the fricking golf game, incidentally destroying the Tex Murphy franchise.

    I understand, and am resigned to, Microsoft buying and/or destroying competitors. What really pisses me off is when they decide to purchase and then sit on intellectual property, like I am sure they are about to do with FASA's licenses, simply because they think it won't make them high enough profits but are too fucking lazy to sell it, despite the fact it has nothing to do with any of their core business.

    --
    If corporations are people, aren't stockholders guilty of slavery?
  9. Kinda sad by Wylfing · · Score: 2, Interesting

    Yeah, there are some funny comments about it already, but I would like to say how this is a bit sad for me. Me and friends played some seriously neat Mech games, with me acting as GM. We read all the books and noted the makes and models of the parts, and I'd invent "issues" that the techs needed to solve to make certain parts work with other parts, and garage facilities that they needed in order to implement various repairs. The players always had to be thinking about risking their mechs because of repair issues, and when they got damaged it spawned mini-quests to secure the necessary parts to make things right again, or mini-mini-quests for parts to fix the interoperability problems.

    So although the main game revolved around mech pilots, I focused on the repair techs, ammo specialists, tankers, cooks, construction teams, radar ops, MASH units, etc. that made the expeditions a success, and threatened them and the adventures practically wrote themselves. Really good times.

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
  10. This is sad, but... by scottneelan · · Score: 3, Informative

    The incarnation of FASA that just died didn't even own the rights to Battletech, Mechwarrior, or Shadowrun (or Crimson Skies for that matter). Jordan Weisman kept the rights when he sold FASA Interactive to Microsoft, and when he founded WizKids they ended up with ownership. The properties were leased to FASA Studios and FanPro. All in all, this is probably a good thing. As long as WK can be convinced there's a market for Mechwarrior and Shadowrun video games, they'd most likely be very willing to find a new company to lease the rights to.

    1. Re:This is sad, but... by gonzoxl5 · · Score: 2, Interesting

      According to the Catalyst Games Website they are looking to acquire the Battletech rights from Wizkids http://www.catalystgamelabs.com/