New Technologies Attack the One-World Problem
Hugh Pickens writes "An MIT Technology Review article has new details on the challenges of a 'one world design' in Massively Multiplayer Online Games. Most games shard their servers, putting up artificial barriers between friends and family members. Technologies are now being developed to keep lots of players within a single world, some of them based off of the unique PvP-heavy title EVE Online. The best part - the technologies don't just apply to gaming. 'NASDAQ, for example, can be thought of as a very large MMO, supporting very large numbers of 'players' performing billions of transactions daily in a graphically intense environment, all within a single shard. Technologies that solve this problem effectively, says George Dolbier, technical lead for games and interactive entertainment at IBM, will have applications in any industry that requires spotting and reacting to trends, or "anything where behavior is dynamic and you need to move resources around rapidly."'"
http://blog.heavensdomain.net
And you thought the grind in WoW was boring!
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
Personally, I locked onto to the "graphically intense" part of that comment.
Doesn't seem to me that thousands of stock-trend charts and graphs really count, unless you're making a terrible pun.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
We have no choice! Our mod points can't repel flamebait of that magnitude!
bzzzzt
For even mentioning that movie, your Geek Factor suffers a -10 hit.
You're RPG equivelant is now "Tunnels and Trolls", and your Star Wars equivelant is set to "Jar Jar".
Want to worsen it? Mention that Sandra Bullock movie./p.
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.