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The State of Blizzard's Union

Gamasutra has an extensive interview with Senior Vice President Frank Pearce (one of the company's original founders), and Starcraft II producer Chris Sigaty. They discuss some elements of the the company's future. They discuss their expectations for Starcraft II, some hints of what's to come in World of Warcraft, and word that 50 people are working on the mysterious 'Team 3' game. "Pearce: Our global headcount is like, 2700. Most of that is customer service for World of Warcraft. I mean in terms of development staff... it's probably around 350. For all of Blizzard. World of Warcraft development team is about 135 people...40 for you [indicates Chris' Starcraft 2 team], 50 for ... Team 3 ... Gamasutra: Team 3? What's Team 3 working on? Pearce: Team 3 is working on something really awesome. I will totally tell you, it's really awesome ... Nope, can't give you any hints. Gamasutra: Well, as long as it's awesome."

13 of 71 comments (clear)

  1. Diablo 3 by Nasarius · · Score: 3, Informative

    One assumes that's the Team 3 project, since it's been more or less confirmed.

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    LOAD "SIG",8,1
    1. Re:Diablo 3 by Pojut · · Score: 4, Interesting

      New and different would be nice, sure...but honestly, the ONLY, and I mean ONLY thing I want out of Blizzard at this point is Diablo 3.

      Not because I don't think they could make a new series...I just think that the Diablo storyline has a lot of potential, and the game itself has a lot of potential...look at the massive difference between Diablo and Diablo II...and then look at the large number of changes between Diablo II and Diablo II: Lord of Destruction...LoD was EASILY the best expansion pack made for ANY game EVER. No other expansion pack (in my experience anyway) did more to add to the game, fix what was wrong, or make it more fun.

      Just imagine the monster they could make with Diablo 3...

    2. Re:Diablo 3 by LocoMan · · Score: 2, Insightful

      To be fair, Blizzard has never been known to make new and different games... so far their strenght has been to take existing ideas genres and ideas, then improve and polish them. At least that's how it was with Diablo, War/Starcraft and WoW. The 3rd person hack and slash RPG, RTS and MMORPG genres already existed, they just polished them better than anyone at the time (heck, you could even say the same with the puzzle platform genre with Lost Vikings)

    3. Re:Diablo 3 by king-manic · · Score: 2, Insightful


      BTW, all the good artists and devs in from the Diablo days are making Hellgate: London so uhh, the jury is still out on Diablo 3, if it ever even gets off the drawing board.


      True enough, but a game takes a team. It's difficult to say what D1 or D2 would have been if Blizzard proper didn't have some influence on it. Being the mother studio/publisher they had a lot of influence. Many thought John Romero was the messiah of gaming and that he alone could inspire and design a awesome game. We got Daikatana. Turns out the other people at ID pushed and conspired with Romero into making the games they did. After he left ID games felt a little more shallow while Everything Romero did after felt slipshod and tacky. Sometimes no individual member or subset of a team can recreate what the team was in total. Who knows hellgate might be D3 on steroids. Or it might be Ropers, Schaefer, Schaefer and Breviks Daikatana.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  2. Team 3 project: by spocksbrain · · Score: 3, Insightful

    "World of Warcraft 2: The Search for More Money."

  3. Other developers should take note. by Shivetya · · Score: 2, Insightful

    The first page is where I noticed the biggest difference between Blizzard and "the other mmorpg" studios. This representative wasn't dismissing his competition or making disparaging remarks about it. He was playing nice. I figure down deep they know that these two games are not real threats to WOW... too many have been given that title only to falter.

    I did appreciate his comments on developers. The job is pretty much thankless when everything is going right. Do your job right and most people don't care. Have problems creep up and your the center of some not so good attention.

    It was also interesting to see how many people they "admit" to working on WOW and Starcraft 2. I assume the other is D3. 2000+ others? Most support. I can see that considering they are selling a service when it comes to the numbers WOW has.

    The rule is, always talk nice about your competition. Then again when your at the top you don't have a reason to trash talk

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    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  4. Re:like, totally, like, awesome by Alaria+Phrozen · · Score: 2, Informative
    I glanced over the interview after you made your post, and I have mixed feelings about how to respond. In summary it's worst on page 4 but he's literally telling a story about his family trip, it's hardly a prepared statement.

    The following is my criteria for measuring word counts:
    totally - any use, although it includes good (i.e. meaning "completely") and bad (i.e. saying "totally awesome") uses.
    like (good) - means the same as any of the following: such that, such as, for example, as if, around, in the neighborhood of, etc..
    like (bad) - the use indicates a pause in speech "..uhm.."

    Some examples/excerpts from the interview:
    • "I think it was more like, they said "oh God, white barbarians have invaded!" - page 4
    • "We're like the NFL Commissioner or something." -- example of "good" use of the word like; they aren't literally the NFL Commisioner.
    • "I will totally tell you, it's really awesome." -- page 5
    Lameness filter is giving me a hard time with formatting and I suck at this. Here's my attempt:

    1,2,3,4,5 - page number
    -----------------------
    0,0,3,3,1 - totally
    1,4,4,7,3 - like(good)
    0,4,2,8,1 - like(bad)
    So I think you totally overblew the "totally" issue, but like you said the use of "like" is likely to be bad in these personal interviews.
  5. Re:Trip down memory lane by Binestar · · Score: 3, Interesting

    Actually, that space fighter sim sounds good. Of course, I've been looking for a good Space Combat fighter ever since WC:P and Freespace 2.

    --
    Do you Gentoo!?
  6. Re:Couldn't ... care ... less by Anonymous Coward · · Score: 4, Insightful

    Blizzard lost all credibility as far as I am concerned with bnetd.

    Yes, how dare they try to stop people from pirating their games!

    Sorry, but sometimes things cost money.

    The "everything should be free" crowd will mod me down, I'm sure, so posting anonymously.

  7. Hydra by Adair · · Score: 2, Informative

    Some speculation over at wowinsider.com that Blizzard's Third Project is internally called "Hydra".

  8. Re:Couldn't ... care ... less by brkello · · Score: 3, Insightful

    Ok, if you are going to have to have this discussion AGAIN, let's at least discuss it honestly. Yes, bnetd was a server. No argument there. But for you to say that it had absolutely nothing to do with piracy is a flat out lie. bnetd did enable piracy because it allowed people who did not buy the game to play each other online (no cd key check). The primary users of bnetd were people who did not buy a copy of the game. I have absolutely zero sympathy for bnetd because of this...plus the fact that Blizzard does not charge for their battle.net service and that it is still running today...after all these years. Blizzard is about the least evil large company you are going to find. If you aren't going to support them over bnetd, then you have either never written software or lack the ability to understand the situation that Blizzard was in.

    --
    Support a great indie game: http://www.abaddon360.com
  9. The tough questions by uofitorn · · Score: 3, Funny

    Gamasutra: Well, as long as it's awesome.

    Now that's what I call hard hitting reporting! Gamasutra's not afraid to ask the tough questions.

    --
    "What kind of music do pirates listen to?" -Paul Maud'dib
    "Yeeeaaarrrrr n' Bee!!" -Stilgar, Leader of Sietch Tabr
  10. Re:Couldn't ... care ... less by MeanderingMind · · Score: 2, Informative

    5 - Store characters on a server that will last longer than 90 days AND are non hackable.


    Two words, Open Battle.net. Additionally, how many characters did you have that it was impossible to commit to playing them each for one hour in a three month timespan? Lastly, I have my doubts that Bnetd or anything related to it was hack-proof. Speaking of which...

     

    4 - Allow/disallow Maphack at MY choosing. (Maphack is not a hacking tool, it is a UI improvement)


    Case in point.

    Once again, Open Battle.net. Also, that's not a bug, it's a feature.

     

    3 - Choose who can join my server. (No Spambots, just my friends + their friends)


    I don't see how this is even an issue unless you enjoyed hanging out in the chat channels. Spambots didn't join anything but the main channels, mostly the trade channels, and couldn't join your game if you gave it a password.

     

    1 - Mod support. All of the really great games were that way because of the Modding community.


    I'm unimpressed by your ability to skip #2, rather than just spend 15 seconds to go back and properly number your countdown.

    Two words, and I repeat, Open Battle.net. I made my own mods, and played them with friends in this manner.

    In short, the only thing Bnetd provided that Blizzard hadn't already given you the ability to do was play games without buying them.
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    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!