Meet Korea's Gaming Rockstars
PC Gamer has up a short piece looking at some of the big names in Korean gaming. The piece describes an event, and discusses the training regimen these console contestants go through. "I visited the A-team house, which is in a residential street in northern Seoul. Fourteen pro gamers live here, together with their team coach. It's half frat house, half sweatshop. Upstairs are the dorms. The team's top two players, Ma Jae Yoon (handle sAviOr) and Seo Ji Hoon (handle XellOs) share a room that's not much bigger than two single beds. The others are crammed into bunks in two other rooms. Ma, aged 21, is currently South Korea's number one Starcraft player and, according to Sean Oh, a millionaire. You wouldn't be able to glean this from looking at his bedroom."
http://coinmill.com/KRW_USD.html#KRW=1000000
Looks like a Millionare in Korea can barely afford a PS3.
Or maybe the game could just be secure and not allow map hacking at all?
Go server side for everything and have the installed game be nothing more than a dumb client?
Map hacking occurs because the enemy player position exists within ram. By removing a fog layer or dummying enemy position graphics on top of the fog. The onyl way to truly avoid this is to prevent your opponents position from being distributed until they come into view. But the problem is network latency, limited server side resources, etc.. keep it from being very practical. The best you can do is a shifting array of ram checksums, obsfucation, banning, and statistics. Unless you make the entire load server side. Which is possible these days and network latency isn't as much of a concern but it's not an easy problem to solve.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."