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Koster's Areae Unveils Metaplace

Some nine months ago veteran MMOG designer Raph Koster announced his new game company, called Areae ... but not what they were making. To go along with the TechCrunch40 Conference, the company has finally taken the wraps off of their project: Metaplace. Essentially, Metaplace is going to be a virtual world toolkit. The whole thing is built on open standards, and attempt to 'bring virtual worlds to the web', instead of keeping them boxed away in a separate little garden. As the site puts it: "We knew it was all coming together when one of our team made a game in a day and a half. And then stuck that game on a private MySpace profile. You can inherit someone else's world (if they let you) and use it as a starting point. You can slurp whole directories of art and use them as building blocks. Cut and paste a movement system or a health bar from one world to another. Use an RSS feed for your NPCs. We made puzzle games, RPGs, action games... and set up doorways from one to the other." Virtual World News and GigaOM have writeups of the presentation at the TechCrunch Conference, while Areae's Community Manager Tami Baribeau writes in a post why gamers should care. Over at his site Areae President Raph Koster just breaths a sigh of relief.

16 of 84 comments (clear)

  1. Ewwww by suv4x4 · · Score: 2, Insightful

    "The whole thing is built on open standards, and attempt to 'bring virtual worlds to the web', instead of keeping them boxed away in a separate little garden."

    That sounds like VRML :`(

    1. Re:Ewwww by Swampash · · Score: 2, Funny

      Two words: Star Wars Galaxies.

    2. Re:Ewwww by Aladrin · · Score: 2, Interesting

      It's simply not accessible enough. The web browser is very easy to get and use, but the VRML browser has always been a pain to even find, let alone use. Control schemes and movement typically suck, and the 3D worlds have always been very low-definition by necessity.

      Second Life is the best VR browser out there, and even it is just barely above average as far as controls and movement go.

      The other problem is that 3D doesn't really add much to most interactions. It's neat to think of having a 3D TV and all that, but will you -really- get much more out of the experience over regular TV? It's the same with VR on the web. A full VR world restricts movement rather than enhancing it, and inserting little 3D images into pages doesn't show anything that inserting a GIF can't.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Ewwww by Alsee · · Score: 3, Interesting

      It's neat to think of having a 3D TV and all that, but will you -really- get much more out of the experience over regular TV?

      Skirts.
      In full 3-D.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    4. Re:Ewwww by Dachannien · · Score: 2, Funny

      Anyway, the fact he produced a popular MMO with a huge company and team behind his back doesn't mean that if he quit and made his own company, he'll produce something worth a damn.

      Two words: Vanguard.

      Oh, wait....

  2. Then it'll be... by Algorithmnast · · Score: 2, Funny

    I hope that this will allow people to focus on the story, not just the glitter - that'd be an improvement. Not to say that I don't like snazzy-looking games and VR worlds, but rather I'm saying that if it became trivial for them to look good then game creation could focus on the story and interactions between players. That's part of the longevity of a story world.

    Sounds like it would also give a leg up to those who are good writers, and we might see their works more easily put in front of people.

    I just hope we don't get people and/or corporations trying to treat any of this like it's IP, and potentially ruin it for everyone.

    I remember when VRML first came out. I played with it and could do fun things with it... but I can't write a game story to save my life. Well, when compared against a real writer.

  3. hmm. by apodyopsis · · Score: 2, Insightful

    More like many virtual worlds full of many virtual rolling tumble weeds and exaggerated population figures.

  4. Oh no... a 3D version of MySpace?! by Dekortage · · Score: 2, Funny

    We knew it was all coming together when one of our team made a game in a day and a half. And then stuck that game on a private MySpace profile.

    Isn't it lame enough in 2D?

    --
    $nice = $webHosting + $domainNames + $sslCerts
    1. Re:Oh no... a 3D version of MySpace?! by sqldr · · Score: 2, Funny

      Isn't it lame enough in 2D?

      Yeah.. and SO last week. They should've put it on facebook.

      --
      I wrote my first program at the age of six, and I still can't work out how this website works.
  5. Real info? by Aladrin · · Score: 2, Insightful

    Has anyone got any -real- info on this? Does it include physics? Is it DirectX based? How flexible is it? Do you run the server, or do they? Can you do commercial apps, or only free ones? Can you restrict access to your worlds?

    I can think of quite a few fun little physics-based games to make, but it would totally depend on how flexible this system is. I've been thinking about getting into game programmer for quite a while, but with the current frameworks out there, it's not a trivial task. This kit makes it sound trivial.

    I've signed up for the alpha, of course... But I'd rather have some real information now.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Real info? by Aladrin · · Score: 3, Interesting

      Bah, answering myself... It will support physics and currently only has 2D clients. They're working on the 3D client. Sounds like it's more pre-alpha than alpha.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  6. Coordination factors and game balance by Alien54 · · Score: 2, Insightful

    Okay, what about the guy who wants another person's level 60 to be impotent when imported into their own world. Do magical elves loose their powers when imported into a Halo Clone, or do they become god-like?

    --
    "It is a greater offense to steal men's labor, than their clothes"
  7. Re:MMOG 2.0 by suv4x4 · · Score: 3, Insightful

    What this guy is saying bothers me:

    "Destroying the traditional walled garden: An MMO accessible through Flash apps, 3D clients, cellphones, etc. Up to now, most MMOs have been "walled gardens", requiring an extensive client install. Metaplace, by contrast, is "A Web browser with virtual world capability.""

    So, it won't be a separate client, it'll be a browser plugin and there will be API-s that provide RSS/data you can put in your MySpace/Flash/3D client/cellphone.

    This is either huge (unlikely) or nothing at all.

    It looks like it's just trying to be the MySpace of games. They claim they're build on open standards, but it's still THEIR servers that host the entire thing.

    This is like saying "hey, MySpace is built on open standards - JS, HTML and CSS". What good is it if you host it on a central server anyway?

    For this to work, they'll need some sort of definitive client, to, you know, deliver the damn world presentation.

    They say:

    "And it's a browser that comes with its own tool kit, for people who want to build worlds, and a community/marketplace where developers can give away or sell their templates, scripts, and so on, hosted on the Areae network."

    So this goes right against what they said earlier, and it requires a special client after all (browsers are, as we know... clients).

    "Thanks to the underlying HTML-style code by which Metaplace defines each individual world served by its network, you can literally copy and paste attributes like graphic appearance and user interface from one Metaplace world to another."

    This sounds bad and reminds me of VRML and Second Life rolled up into one. Now we can define flying penises and virtual brothels in HTML markup. Phew.

    And here's the most revealing part:

    "(Metaplace will launch with this 2D isometric graphics view as standard)"

    It's not even an immersive 3D world.

    His business model? Ads:

    "Areae only starts charging users for hosting their Metaplace world when they begin generating heavy traffic [..] There'll be sponsored worlds from advertisers and/or Areae partners [..] Adsense-style ad network will track user behavior based on what Metaplace games and worlds they play, and feed them appropriately targeted ads [..] A mini-Metaplace world can be embedded within a web ad, creating instant brand engagement to promote a sponsor's products."

    Uhmm, right, the best part of open standards is that we're force-fed ads, while using 'em! Uhmm, wait, there's something wrong here.

  8. BBC article on it by advocate_one · · Score: 2, Informative
    can be found here.

    What I want to know is can these worlds be private so as to keep out griefers etc. and only allow in those you want in it.

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
  9. I've been reading more by suv4x4 · · Score: 2, Informative

    So in essence what this is:

    A set of API-s that connect various games into a single community. They host it, and if you don't waste many resources it's free. If you do (i.e. become popular), it's no longer free, you pay hosting fee.

    They have an example client, most likely Flash-based, 2D isometric game that renders their "world" definition.

    Koster, in his own words, can't program a damn thing, and in my opinion, the way he imagines this working is waaaaay out there.

    Quote from him:

    "You have to admit it; the whole concept of 'play anywhere' is pretty neat. How often have you wanted to play a game with your friends, only to find out that their video card can't support the game? Have you ever been trapped in an airport for longer than expected with just your cell phone or an ancient laptop? We plan to show you just how good a game can look in a browser, and just how much fun it can be to play. Imagine people playing YOUR RPG on their cell phone, or in their Facebook, or in the sidebar of a gaming blog. That is accessibility, and we're out to show you just how awesome it can be."

    Oh right, accessible gaming! The same RPG in 2D Flash, 3D, and Java! This will work amazing right? No, it won't. It'll be a disaster.

    Let me foresee how this will go:

    1. We'll see few games attempting to work on multiple platforms, and thus they will remain ridiculously simple so they can be played at all on anything from a cellphone to freak gamer personal computer desktop.

    2. We'll see some more fun games, which you can only play on one platform, either 3D only or 2D only.

    Either way, he expects to deliver the API-s, the sample isometric world viewer... and then expects their "users" to code everything, from the hot 3D versions, to the cellphone clients.

    I only can sigh, and forget I wasted my time on trying to comprehend what the hell was he doing, since he's apparently trying to market it as something big, and it's not.

  10. It had better be in bad taste! by glindsey · · Score: 2, Funny

    Unless my MetaSpace can be painted in green and magenta, be decorated with four hundred billion "sparkly" stickers and "hilarious" photos and video clips that "YOU JUST GOTTA SEE", and have horrendous low-quality looping emo-rock in the background, it doesn't belong on my MySpace page, dammiT!