Is id Abandoning Linux?
edv writes "In a news posting dated 10th of September, Beyond3D is reporting of an article in a German publication in which id Software CEO Todd Hollenshead discusses the upcoming id title Rage and the engine it runs on, codenamed 'id Tech 5'. Amongst other things Todd mentions that no Linux version of the game is planned at the moment, and that it will run on Direct3D on Windows platform. OpenGL version is planned for the Mac however. If true, this would be a serious blow for Linux gaming (insert jokes here) as id and Carmack have been strong proponents of OpenGL and openness in the past."
A few months ago (in April) they certainly intended to prepare a GNU/Linux version.
My blog
As you can see, all is not as lost as some are making it out to be.
Regarding id Tech 5 and Rage, id titles are usually ported to Linux relatively late in the development process when the programmer has the time, but they've always been ported. There were also these statements from Carmack at QuakeCon last month:
http://www.gameinformer.com/News/Story/200708/N07.0803.1731.12214.htm?Page=1
http://www.linuxgames.com/news/feedback.php?identiferID=9374&action=flatview
The id-produced title coming out at the end of the month, Enemy Territory: Quake Wars, will have a Linux dedicated server and client as well:
http://zerowing.idsoftware.com/linux/etqw/
In summary: Don't panic.:wq
There is certainly no plans for a commercially supported linux version of Rage, but there will very likely be a linux executable made available. It isn't running at the moment, but we have had it compiled in the past. Running on additional platforms usually provides some code quality advantages, and it really only takes one interested programmer to make it happen.
The PC version is still OpenGL, but it is possible that could change before release. The actual API code is not very large, and the vertex / fragment code can be easily translated between cg/hlsl/glsl as necessary. I am going to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all have decent support. There really won't be any performance difference between GL 2.0 / GL 3.0 / D3D, so the api decision will be based on secondary factors, of which inertia is one.
John Carmack