Status Report From the Open Source Games Community
qubodup writes "Free Gamer, an open source gaming blog, has recently become the center of open source artists, developers and gamers. In its forums, the GPU-hungry Classical Java RPG and the Neverball-killer irrlamb have found their second home. So did sub-communities like extremist free gamers, who insist on games not only be free software but also to contain free content and want to build a knowledge base of existing free games. There are also free content artists, which address an old problem of open source games and want to supply graphics and sound for projects in need of game media."
Forget copyleft in this case, just go with a permissive license. After all, if you're going to be sucking in non-GNU work into your application, you shouldn't relicense it with the GNU virus and take their work. That clause is in the GNU license for a reason; even RMS realized that it's unfair to take others' free work and glob it together with restrictions the original author didn't intend. Copyleft is fundamentally incompatible with what you're looking to do. If you want to copyleft your own code then it's your own business and I don't mean to say that's wrong.. but when people make their work freely available you simply cannot put it in your executable and relicense the whole thing.