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PS3 Rumble Controller Confirmed

IGN was playing a build of the upcoming title Burnout: Paradise when they noticed something new about the controller in their hands: it was shaking. The rumble-equipped PlayStation 3 controller is almost certainly a reality at this point, with Kaz Harai's keynote tomorrow expected to officially announce the product. "The controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said 'RUMBLE.' It also felt notably heavier than the standard Sixaxis."

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  1. But.... by NoobHunter · · Score: 1, Insightful

    Will this save the PS3? Consider that Heavenly Sword was supposed to be a console seller...it turned out to be a 5 hours affair with 2 hours of cutscenes and gameplay that made me think of God of War, Dynasty Warriors and Ninety-Nine Nights....'cept with a much prettier lead character.

    If I was Sony right now, I'd worry more about the driness of the system's game library rather than the cool new features avialable for the system. In the mean time, let me itterate the games that are gonna makes owning a 360 sooo sweet...*Drools over Halo 3 adverts..*

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    1. Re:But.... by JordanL · · Score: 5, Insightful

      Will this save the PS3? Consider that Heavenly Sword was supposed to be a console seller...it turned out to be a 5 hours affair with 2 hours of cutscenes and gameplay that made me think of God of War, Dynasty Warriors and Ninety-Nine Nights....'cept with a much prettier lead character.
      First, I work as a video game reporter, among other things. I've been to these shows, though sadly I didn't make it to TGS this year. (Last year was fun though.)

      Us people in the know have been very harsh on Sony about Heavenly Sword's length, but you know what, all the common video game consumer friends I have with a PS3 have called me up to ask if I absolutely loved the game as much as them... and when I tried to explain that it was great but short, most of them told me in a matter of fact way that the game was like an epic movie that you got to play, and that being short made sense to them because it kicked ass in the short time it played and it didn't have tons of filler, which they didn't want.

      Us 'elite' gamers have been giving it a bad rap, and I know that this is simply anecdotal, but it appears to me that the ho-hum consumer actually appreciates the shortness vs. the content.
  2. last gen? by spazard1 · · Score: 2, Insightful

    i thought sony said that rumble was last gen?

  3. "almost a certainty" != confirmed by Shadowlore · · Score: 1, Insightful

    Subject says it all.

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  4. Re:weight by brkello · · Score: 2, Insightful

    Why would you miss it? If you have it, just keep using and don't use rumble unless there is some game that really requires it.

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  5. People don't buy systems for "Rental" games... by trdrstv · · Score: 2, Insightful

    Us people in the know have been very harsh on Sony about Heavenly Sword's length, but you know what, all the common video game consumer friends I have with a PS3 have called me up to ask if I absolutely loved the game as much as them... and when I tried to explain that it was great but short, most of them told me in a matter of fact way that the game was like an epic movie that you got to play, and that being short made sense to them because it kicked ass in the short time it played and it didn't have tons of filler, which they didn't want.

    Us 'elite' gamers have been giving it a bad rap, and I know that this is simply anecdotal, but it appears to me that the ho-hum consumer actually appreciates the shortness vs. the content.

    The issue is that the game isn't worth the $60, let alone the system cost on top of it. People were banking on this game being a system seller, and it flatly isn't one. People buy systems for games that are truly epic in scale (like an Oblivion, a Zelda, or a Final Fantasy) or for something they simply can't find anywhere else (like WiiSports, or Steel Battalion). They do not buy a system for a game that they can rent, beat in a weekend and feel satisfied due to no real replay value.

    This game isn't a system seller. It's something that is fun, and enjoyable and I would recommend it as a RENT to PS3 players who enjoyed God of War, but were turned off by its length, difficulty or depth.

  6. By that logic... by MMaestro · · Score: 2, Insightful
    Sony should have cut the game down to $30~$40 from the get-go to promote sales. Instead, Sony marketed the game as a full-fledged game and gamers were disappointed when it turned into a movie with button mashing filler.

    Its not about shortness/length vs. content (at least in this case), but a matter of interactivity vs. non-interactivity. Games like Halo or Bioshock (not counting the intros or endings, both games have extremely little cutscenes or FMVs) have very high action vs. inaction ratios in this case while games like Metal Gear Solid 2 and Heavenly Sword have very low action vs. inaction ratios (yes, both games have their moments but assuming you go straight forward, both games bogs themselves down with cutscenes and FMVs).