PS3 Rumble Controller Confirmed
IGN was playing a build of the upcoming title Burnout: Paradise when they noticed something new about the controller in their hands: it was shaking. The rumble-equipped PlayStation 3 controller is almost certainly a reality at this point, with Kaz Harai's keynote tomorrow expected to officially announce the product. "The controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said 'RUMBLE.' It also felt notably heavier than the standard Sixaxis."
Will this save the PS3? Consider that Heavenly Sword was supposed to be a console seller...it turned out to be a 5 hours affair with 2 hours of cutscenes and gameplay that made me think of God of War, Dynasty Warriors and Ninety-Nine Nights....'cept with a much prettier lead character.
If I was Sony right now, I'd worry more about the driness of the system's game library rather than the cool new features avialable for the system. In the mean time, let me itterate the games that are gonna makes owning a 360 sooo sweet...*Drools over Halo 3 adverts..*
So Jesus, Mohammed and Abraham walk into a Bar....
i thought sony said that rumble was last gen?
Subject says it all.
My Suburban burns less gasoline than your Prius.
Why would you miss it? If you have it, just keep using and don't use rumble unless there is some game that really requires it.
Support a great indie game: http://www.abaddon360.com
The issue is that the game isn't worth the $60, let alone the system cost on top of it. People were banking on this game being a system seller, and it flatly isn't one. People buy systems for games that are truly epic in scale (like an Oblivion, a Zelda, or a Final Fantasy) or for something they simply can't find anywhere else (like WiiSports, or Steel Battalion). They do not buy a system for a game that they can rent, beat in a weekend and feel satisfied due to no real replay value.
This game isn't a system seller. It's something that is fun, and enjoyable and I would recommend it as a RENT to PS3 players who enjoyed God of War, but were turned off by its length, difficulty or depth.
Its not about shortness/length vs. content (at least in this case), but a matter of interactivity vs. non-interactivity. Games like Halo or Bioshock (not counting the intros or endings, both games have extremely little cutscenes or FMVs) have very high action vs. inaction ratios in this case while games like Metal Gear Solid 2 and Heavenly Sword have very low action vs. inaction ratios (yes, both games have their moments but assuming you go straight forward, both games bogs themselves down with cutscenes and FMVs).