PS3 Rumble Controller Confirmed
IGN was playing a build of the upcoming title Burnout: Paradise when they noticed something new about the controller in their hands: it was shaking. The rumble-equipped PlayStation 3 controller is almost certainly a reality at this point, with Kaz Harai's keynote tomorrow expected to officially announce the product. "The controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said 'RUMBLE.' It also felt notably heavier than the standard Sixaxis."
i thought sony said that rumble was last gen?
Us people in the know have been very harsh on Sony about Heavenly Sword's length, but you know what, all the common video game consumer friends I have with a PS3 have called me up to ask if I absolutely loved the game as much as them... and when I tried to explain that it was great but short, most of them told me in a matter of fact way that the game was like an epic movie that you got to play, and that being short made sense to them because it kicked ass in the short time it played and it didn't have tons of filler, which they didn't want.
Us 'elite' gamers have been giving it a bad rap, and I know that this is simply anecdotal, but it appears to me that the ho-hum consumer actually appreciates the shortness vs. the content.
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Why would you miss it? If you have it, just keep using and don't use rumble unless there is some game that really requires it.
Support a great indie game: http://www.abaddon360.com
The issue is that the game isn't worth the $60, let alone the system cost on top of it. People were banking on this game being a system seller, and it flatly isn't one. People buy systems for games that are truly epic in scale (like an Oblivion, a Zelda, or a Final Fantasy) or for something they simply can't find anywhere else (like WiiSports, or Steel Battalion). They do not buy a system for a game that they can rent, beat in a weekend and feel satisfied due to no real replay value.
This game isn't a system seller. It's something that is fun, and enjoyable and I would recommend it as a RENT to PS3 players who enjoyed God of War, but were turned off by its length, difficulty or depth.
Its not about shortness/length vs. content (at least in this case), but a matter of interactivity vs. non-interactivity. Games like Halo or Bioshock (not counting the intros or endings, both games have extremely little cutscenes or FMVs) have very high action vs. inaction ratios in this case while games like Metal Gear Solid 2 and Heavenly Sword have very low action vs. inaction ratios (yes, both games have their moments but assuming you go straight forward, both games bogs themselves down with cutscenes and FMVs).