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Ken Levine Defends Lair's Control Scheme

A recent Gamers with Jobs podcast (well worth listening to) features co-hosting duties performed by Ken Levine of Irrational/2K Boston, makers of the title BioShock. During the podcast, Levine comes to the defense of Factor 5's Lair , saying that the folks over there may not have had much choice in how to proceed with their game. "Let me speak in these guys' defense for a minute as a game developer. I'm sure somebody came to them at some point and said, 'We have this motion control controller, and we have to make a go of it. And we really think you should try to make your game exclusively on that.' I think you're seeing a lot of this lately. Aren't there a lot of games where you're just like, 'Dude, can I just use the d-pad or the analog stick?' Ever since the DS came out I feel that there have been a lot of games like that. They've been so impressed by their control mechanic that they just really, really want you to play with that." It's still really, really bad.

3 of 72 comments (clear)

  1. From someone who actually listened to the podcast by Itchyeyes · · Score: 4, Informative

    As someone who actually listened to the podcast, I can say that I distinctly did not get the impression that Levine was defending Lair's control scheme as a good control scheme. He was just making the point that Factor 5 might have been pressured into using the tilt controls. He, in no way, defended how poorly of a job they did implementing the tilt controls. The headline and the quote in the summary are completely out of context.

  2. Re:"Is there a game..." by Itchyeyes · · Score: 2, Informative

    They mention that in the podcast. Levine admits that he has not played it yet.

  3. Re:"Is there a game..." by Anonymous Coward · · Score: 1, Informative

    Have you tried not waving your hands around like a hyperactive monkey? If you're having trouble with pointing that far off the screen, you're doing something really, really wrong.