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Ken Levine Defends Lair's Control Scheme

A recent Gamers with Jobs podcast (well worth listening to) features co-hosting duties performed by Ken Levine of Irrational/2K Boston, makers of the title BioShock. During the podcast, Levine comes to the defense of Factor 5's Lair , saying that the folks over there may not have had much choice in how to proceed with their game. "Let me speak in these guys' defense for a minute as a game developer. I'm sure somebody came to them at some point and said, 'We have this motion control controller, and we have to make a go of it. And we really think you should try to make your game exclusively on that.' I think you're seeing a lot of this lately. Aren't there a lot of games where you're just like, 'Dude, can I just use the d-pad or the analog stick?' Ever since the DS came out I feel that there have been a lot of games like that. They've been so impressed by their control mechanic that they just really, really want you to play with that." It's still really, really bad.

5 of 72 comments (clear)

  1. "Is there a game..." by nweaver · · Score: 4, Insightful

    Is there a game, with the exception of Wii Sports, that you've been thrilled that there's no option to go back to a regular d-pad?

    Yes. Metroid Prime III

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    1. Re:"Is there a game..." by Tadrith · · Score: 4, Interesting

      Seconded.

      Retro did an absolutely amazing job using the Wiimote in Metroid Prime 3. The smoothness, the reaction time, it was absolutely perfect. I was dreading it for a while after seeing what it was like playing Red Steel, but it was nothing like that. Some of the most fun gaming I've had in a long time.

  2. From someone who actually listened to the podcast by Itchyeyes · · Score: 4, Informative

    As someone who actually listened to the podcast, I can say that I distinctly did not get the impression that Levine was defending Lair's control scheme as a good control scheme. He was just making the point that Factor 5 might have been pressured into using the tilt controls. He, in no way, defended how poorly of a job they did implementing the tilt controls. The headline and the quote in the summary are completely out of context.

  3. Re:From someone who actually listened to the podca by 1019 · · Score: 4, Funny

    The headline and the quote in the summary are completely out of context. On Slashdot? IMPOSSIBLE!

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  4. Give the novel controllers a rest already by RogueyWon · · Score: 3, Insightful

    I know this is going to be an unpopular opinion around these parts, but I feel that the emphasis on so-called "innovative" controllers in the gaming market over the last 12 months or so has been a terrible thing for games in general. Lair is a particularly bad example - what could have been a servicable, perhaps even decent game crippled by a control system that is agonising at best. I had a horrible feeling that Heavenly Sword was going to be ruined by the same crap, until I found the option to turn the motion-sensing stuff off. Now, part of this is down to just how sheer bloody awful the motion sensing functions of the Sixaxis are, but Wii games are, in many ways, just as bad. Certainly, after the first two hours of Zelda, the novelty had worn off, my elbow was getting tired and I was desperate for a sensible controller. With the exception of Resident Evil 4, I've yet to play a *proper* Wii game (as opposed to one of those all-pervading tech-demo-cum-party-game atrocities) where the controller actually added to the experience, rather than being a distraction.

    Fancy controllers might be ok for games which get dragged out once every couple of months when you have friends over and nothing better to do, but for those who, like myself, like to put in a substantial amount of time every week gaming, you just can't beat either a traditional two-analogue-sticks console controller or a keyboard and mouse combo. Far more precision, far less hassle and far more engagement. Right now, the best console controller on the market is the 360 controller, hands down.