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Croal vs. Totilo - Metroid Prime 3 vs. BioShock

Another round of considered commentary from two game journalism luminaries is now completed, and ready for your consumption. Newsweek's Croal and MTV's Totilo go back and forth on the merits of those 'other' console shooters, the ones without Halo in the title. What follows is a fascinating conversation focused on the titles BioShock and Metroid 3, with a wide-range of topics explored. They touch on the importance of a memorable opening, the sense of empowerment required for a good game, and a few words on what may have been lost in the move to 3D in the Metroid series. 'There's a very real argument to be made that something was lost in the transition from 2D to 3D, which is what the Wii's backers have been happy to talk about. While it's worth exploring why the transition ruined things for some gamers, I think little has been discussed about why other gamers didn't lose touch and what kind of tastes may have developed in those of us who stayed hardcore on both sides of the break. What do such gamers have to add to a discussion that so often deals only with the lapsed 2D gamers and the children of the 3D era, to say nothing of the outsider casuals?'"

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  1. Re:Marketing Hype Vs Waggle by heinousjay · · Score: 1, Flamebait

    You realize, of course, that your "way off" aim is because you're aiming somewhere else, right? Don't blame the controls for the fact that you wanted to play the game on Pussy and have it do all the killing for you.

    Apologies for being harsh - my serious comment is as such - you already knew you could turn that off. Did you think that having the game actually do all your aiming for you would make it more fun? Also, you can switch the firing control to the trigger (and I don't get why that wasn't default) which makes it a hell of a lot nicer. I've fired something like 100,000 shots across two games in the last week and I'm not having any trigger finger issues.

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