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The Making of Thief

The excellent Rock, Paper, Shotgun plays host to a behind-the-scenes piece into how Thief: Deadly Shadows was made. The interview, between Kieron Gillen and designer Jordan Thomas, features some very memorable quotes, and touches on the rough road that Looking Glass studios had to travel in order to get the game out the door. Thomas is also not shy about the success of the game from a design perspective, if not in other regards: "If you want to look at a good example - and the Ubi guys will admit this freely - the Splinter Cell series owes a lot to Looking Glass and Ion Storm games ... That's a great example of what you can do if you take that same sort of design philosophy, at its core, and apply it to a much better positioned franchise with a more mass-market core fantasy."

7 of 26 comments (clear)

  1. Goin' to the bear pits tomoroow by Scoth · · Score: 2

    You wanna come with?

    Yeah, off-topic, but still the most memorable part of that game :)

    1. Re:Goin' to the bear pits tomoroow by derfy · · Score: 2, Informative

      That was from Thief 2 in the 'Life of the Party' mission. Probably the BEST voice acting in the series.

      Here you go: http://www.omni-tech.org/temp/lotp.wav

  2. In other game related news... by mhazen · · Score: 2, Funny

    ...Developer Richard Garriott has announced the release of his new game: Ultima II.

    C'mon, this game is what, four years old? Someone out there is a sadonecroequinophiliac.

    --
    Rock is dead. Long live scissors and paper!
  3. still have it, still play it by mugnyte · · Score: 3, Interesting


      When someone not interesting in FPS games is around and I have a machine up, I fire up Thief and let them wander around a bit. It's still a great way to introduce someone to the concept of creating a sense of place within a game. Darkness, large screen and powerful box helps deliver a good immersion. The fan missions are interesting, but after the 3rd in the series, the setting becomes a bit tiresome.

  4. Re:eh by deftcoder · · Score: 2, Insightful

    No!

    You have to play through 1, then 2, and THEN Deadly Shadows. Each one builds upon the story of the previous game.

    You will be confused by the plot of DS if you never played either of the first two games.

    Don't be put off by the graphics. You'll really get into the first two games after about 20 minutes.

    --
    Peace sells, but who's buying?
  5. Thief and thievery by MrCopilot · · Score: 3, Interesting
    We had a bit of nostalgia around here last night and went through a Thievery Install fest. Rediscovering (And Discovery for the young one) of the joys of sneaking around in the dark brought us much joy. Think I'll fire it up again right now.

    http://www.thieveryut.com/ Runs great in wine. Total Conversion for Original Unreal Tournament, Give it a go if you haven't already. Thief multiplayer using UT = awesome.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  6. Awesome, awesome game by WidescreenFreak · · Score: 3, Informative

    This game is one of the best PC games of its kind that was ever released. Splinter Cell, which is awesome in its own right, doesn't come close to the atmosphere and environment of the Thief series, especially Thief 2. And I defy anyone who loves these games to play the Sanitarium level of Thief 3 and not be freaked out. I wish that a Thief 4 would be in the works. :( Until then, I guess Assassin's Creed is the closest successor, although it's not quite the same thing.

    Oh, speaking of Thief 2, I highly recommend the T2X: Shadows of the Metal Age fan-made expansion pack. It's the best Thief mod out there in my opinion. YMMV, of course.

    Praise, Karras! :)

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.