A Retrospective on Planescape Torment
Despite the cult status of Planescape: Torment, it was one of the least successful entries in the Baldur's Gate family of games. At the Rock, Paper, Shotgun blog Keiron Gillen has a great look back at the game, with a specific emphasis on the connection between the game mechanics and the story, and the importance of Torment to games as a medium. "While we're a long way from the videogame equivalent of a Tolstoy or a Dostoevsky, for what it's worth, Planescape is as close as we've come, and worthy of real literary consideration. Of course, such dry analysis always turns people away from the Great dead Russians - when it should be remembered these are works full of life and joys and - yes - deep sadness. The same is true here. It's a philosophical buddy-hatey road movie based around the search for the self and the endlessly reiterated question "What can change the nature of a man?". And you find yourself lingering on that. Not just what can change the nature of your character - but what made you and what manner of man are you anyway."
I would love to play Planescape Torment if I could get my hands on a copy. I really liked the Baldur's Gate series (Baldur's Gate II is, I think, my favorite game in the genre, followed closely by Planeshift and Baldur's Gate I). I didn't really like Neverwinter Nights (the original; Hordes of the Underdark was great), because it seemed too limited in the choices it offers (i.e. the story is too linear). My understanding is that Planescape Torment is much better in this regard. Alas, the game seems to have failed so completely it's hard to get my hands on a copy. Ok, it's probably obtainable through file sharing, but that's not an option I'm willing to consider.
Please correct me if I got my facts wrong.