Halo 3 Causing Network Issues
Recently at my university where I'm a student and a sys admin, we have been experiencing some odd outages, in particular since the 25th of September. The outages seemed to occur between 8 PM and 12:00 AM — peak gaming hours for our dorms. It just happens that Halo 3 came out on the 25th of September. Upon further investigation we found that our network routers were shaping TCP packets, but not UDP. Once we applied UDP shaping as well, all network outages ceased. Gamers complained, but university students attempting to access network resources such as our UNIX clusters were satisfied.
Here's how I imagine it going down.
On the slashdot administrative interface, the entry for "Jack Thompson sent gay porn to the American Family ASSociation and told James Dobson's family that he was a sinner" was right above this entry. The slashdot editor's mother yelled "Cookies are ready!" and while the editor yelled "But mooooooooooooooooom! We're in the MAN CAVE! Sheesh!" his finger slipped and guess what...
Moral of the story - make sure you get mom's cookies BEFORE editing slashdot!
For linux tips: http://www.linuxtipsblog.com
We're having the exact same problem. Ever since the release date, the network has been ridiculously slow. Me and my roommate play a lot of Star Wars Jedi Knight: Jedi Academy which requires close to no latency to play well. We haven't been able to play because there is a half+ second delay between us and our opponents. :(
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