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Halo 3 Causing Network Issues

Recently at my university where I'm a student and a sys admin, we have been experiencing some odd outages, in particular since the 25th of September. The outages seemed to occur between 8 PM and 12:00 AM — peak gaming hours for our dorms. It just happens that Halo 3 came out on the 25th of September. Upon further investigation we found that our network routers were shaping TCP packets, but not UDP. Once we applied UDP shaping as well, all network outages ceased. Gamers complained, but university students attempting to access network resources such as our UNIX clusters were satisfied.

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  1. Re:Doubts by Anonymous Coward · · Score: -1, Redundant

    'cmon, boil down. Have a look on how the "professionals" describe their network requirements to play their Halo 3: "Xbox Live itself requires a broadband connection of some kind."

    here's the rest of the crap:
    http://www.bungie.net/News/content.aspx?type=topnews&link=h3networking

    so, basically it was nothing more than an ethical move to shape down that traffic...